chore: cleanup day 7 #10
1000
day07/input2.txt
Normal file
1000
day07/input2.txt
Normal file
File diff suppressed because it is too large
Load Diff
144
day07/main.go
144
day07/main.go
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@ -26,7 +26,7 @@ func main() {
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}
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func run(scan *bufio.Scanner) (uint64, uint64) {
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var game Game
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var game1, game2 Game
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for scan.Scan() {
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var cards string
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@ -37,15 +37,18 @@ func run(scan *bufio.Scanner) (uint64, uint64) {
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}
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fmt.Println("cards", cards, "bid", bid)
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game.plays = append(game.plays, Play{bid, []rune(cards), &game})
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game1.Append(cards, bid)
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game2.Append(cards, bid)
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}
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game.cardOrder = getOrder(cardTypes1)
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product1 := calcProduct(game)
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game1.cardTypes = cardTypes1
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game1.cardOrder = getOrder(cardTypes1)
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product1 := calcProduct(game1)
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game.cardOrder = getOrder(cardTypes2)
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game.wildCard = 'J'
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product2 := calcProduct(game)
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game2.cardTypes = cardTypes2
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game2.cardOrder = getOrder(cardTypes2)
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game2.wildCard = 'J'
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product2 := calcProduct(game2)
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return product1, product2
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}
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@ -76,92 +79,108 @@ func getOrder(cardTypes []rune) map[rune]int {
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type Game struct {
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plays Plays
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cardOrder map[rune]int
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cardTypes []rune
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wildCard rune
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}
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func (g *Game) Append(cards string, bid int) {
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p := Play{bid: bid, hand: []rune(cards), game: g}
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g.plays = append(g.plays, p)
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}
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type Play struct {
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bid int
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hand Hand
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cardCounts map[rune]int
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strength int
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game *Game
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}
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type Hand []rune
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func (h Play) HandType() string {
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hc, _ := h.HighCard()
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switch {
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case h.IsFiveOfKind():
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func (h *Play) HandType() string {
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hs := h.HandStrength()
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kind := hs& 0xf00000
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hc := h.game.cardTypes[13-hs&0xf0000>>16]
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switch kind {
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case 0x700000:
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return "5K-" + string(hc)
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case h.IsFourOfKind():
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case 0x600000:
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return "4K-" + string(hc)
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case h.IsFullHouse():
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case 0x500000:
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return "FH-" + string(hc)
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case h.IsThreeOfKind():
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case 0x400000:
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return "3K-" + string(hc)
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case h.IsTwoPair():
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case 0x300000:
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return "2P-" + string(hc)
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case h.IsOnePair():
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case 0x200000:
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return "1P-" + string(hc)
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case h.IsHighCard():
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case 0x100000:
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return "HC-" + string(hc)
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}
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return "Uno"
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}
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func (h Play) HandStrength() int {
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_, v := h.HighCard()
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func (p *Play) HandStrength() int {
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_, v := p.HighCard()
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switch {
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case h.IsFiveOfKind():
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return 0x700000 | v
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case h.IsFourOfKind():
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return 0x600000 | v
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case h.IsFullHouse():
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return 0x500000 | v
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case h.IsThreeOfKind():
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return 0x400000 | v
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case h.IsTwoPair():
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return 0x300000 | v
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case h.IsOnePair():
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return 0x200000 | v
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case h.IsHighCard():
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return 0x100000 | v
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case p.IsFiveOfKind():
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p.strength = 0x700000 | v
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case p.IsFourOfKind():
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p.strength = 0x600000 | v
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case p.IsFullHouse():
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p.strength = 0x500000 | v
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case p.IsThreeOfKind():
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p.strength = 0x400000 | v
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case p.IsTwoPair():
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p.strength = 0x300000 | v
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case p.IsOnePair():
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p.strength = 0x200000 | v
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case p.IsHighCard():
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p.strength = 0x100000 | v
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}
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return 0
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return p.strength
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}
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func (h Play) IsFiveOfKind() bool {
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_, _, _, _, has5 := h.game.hasSame(h.hand)
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_, _, _, _, has5 := h.game.hasSame(h.cardCounts)
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return has5
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}
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func (h Play) IsFourOfKind() bool {
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_, _, _, has4, _ := h.game.hasSame(h.hand)
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_, _, _, has4, _ := h.game.hasSame(h.cardCounts)
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return has4
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}
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func (h Play) IsFullHouse() bool {
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_, has2, has3, _, _ := h.game.hasSame(h.hand)
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_, has2, has3, _, _ := h.game.hasSame(h.cardCounts)
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return has3 && has2
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}
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func (h Play) IsThreeOfKind() bool {
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has1, _, has3, _, _ := h.game.hasSame(h.hand)
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has1, _, has3, _, _ := h.game.hasSame(h.cardCounts)
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return has3 && has1
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}
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func (h Play) IsTwoPair() bool {
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_, has2, has3, _, _ := h.game.hasSame(h.hand)
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return !has3 && has2 && h.game.pairs(h.hand) == 2
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_, has2, has3, _, _ := h.game.hasSame(h.cardCounts)
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return !has3 && has2 && h.game.pairs(h.cardCounts) == 2
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}
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func (h Play) IsOnePair() bool {
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_, has2, has3, _, _ := h.game.hasSame(h.hand)
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return !has3 && has2 && h.game.pairs(h.hand) == 1
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_, has2, has3, _, _ := h.game.hasSame(h.cardCounts)
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return !has3 && has2 && h.game.pairs(h.cardCounts) == 1
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}
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func (h Play) IsHighCard() bool {
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has1, has2, has3, has4, _ := h.game.hasSame(h.hand)
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has1, has2, has3, has4, _ := h.game.hasSame(h.cardCounts)
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return has1 && !has2 && !has3 && !has4
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}
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func (h Play) HighCard() (rune, int) {
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func (h *Play) HighCard() (rune, int) {
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if h.cardCounts == nil {
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h.generateCounts()
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}
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var i int
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pairs := make(Pairs, 5)
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cnt := h.game.Counts(h.hand)
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for r, c := range cnt {
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for r, c := range h.cardCounts {
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pairs[i].c = c
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pairs[i].r = r
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pairs[i].o = h.game.cardOrder[r]
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@ -204,29 +223,32 @@ func (p Plays) Len() int { return len(p) }
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func (p Plays) Less(i, j int) bool { return p[i].HandStrength() < p[j].HandStrength() }
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func (p Plays) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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func (g *Game) Counts(cards []rune) map[rune]int {
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m := make(map[rune]int, len(g.cardOrder))
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for _, c := range cards {
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m[c]++
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func (p *Play) generateCounts() {
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cardOrder := p.game.cardOrder
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wildCard := p.game.wildCard
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p.cardCounts = make(map[rune]int, len(cardOrder))
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for _, c := range p.hand {
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p.cardCounts[c]++
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}
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if g.wildCard != 0 && m[g.wildCard] > 0 {
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if wildCard != 0 && p.cardCounts[wildCard] > 0 {
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var maxK rune
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var maxV int
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for k, v := range m {
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if k != g.wildCard && v > maxV {
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for k, v := range p.cardCounts {
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if k != wildCard && v > maxV {
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maxK, maxV = k, v
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}
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}
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if maxK != 0 {
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m[maxK] += m[g.wildCard]
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delete(m, g.wildCard)
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p.cardCounts[maxK] += p.cardCounts[wildCard]
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delete(p.cardCounts, wildCard)
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}
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}
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return m
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}
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func (g *Game) hasSame(cards []rune) (has1, has2, has3, has4, has5 bool) {
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cnt := g.Counts(cards)
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for _, c := range cnt {
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func (g *Game) hasSame(counts map[rune]int) (has1, has2, has3, has4, has5 bool) {
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for _, c := range counts {
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switch c {
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case 1:
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has1 = true
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@ -246,9 +268,9 @@ func (g *Game) hasSame(cards []rune) (has1, has2, has3, has4, has5 bool) {
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}
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return
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}
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func (g *Game) pairs(cards []rune) int {
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func (g *Game) pairs(counts map[rune]int) int {
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pairs := 0
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for _, n := range g.Counts(cards) {
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for _, n := range counts {
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if n == 2 {
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pairs++
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}
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@ -26,18 +26,21 @@ func TestHands(t *testing.T) {
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var game Game
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game.cardOrder = getOrder(cardTypes1)
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h := Play{0, []rune("AAA23"), &game}
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h := Play{hand: []rune("AAA23"), game: &game}
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// h.generateCounts()
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is.Equal(h.HandType(), "3K-A")
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h = Play{0, []rune("JJJJJ"), &game}
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h = Play{hand: []rune("JJJJJ"), game:&game}
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h.generateCounts()
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is.Equal(h.HandType(), "5K-J")
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is.Equal(fmt.Sprintf("%x", h.HandStrength()), "7aaaaa")
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h = Play{0, []rune("KKKKJ"), &game}
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h = Play{hand: []rune("KKKKJ"), game: &game}
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is.Equal(h.HandType(), "4K-K")
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is.Equal(fmt.Sprintf("%x", h.HandStrength()), "6cccca")
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h = Play{0, []rune("QQQJA"), &game}
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h = Play{hand: []rune("QQQJA"), game: &game}
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is.Equal(h.HandType(), "3K-Q")
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is.Equal(fmt.Sprintf("%x", h.HandStrength()), "4bbbad")
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}
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Loading…
Reference in New Issue
Block a user