280 lines
5.4 KiB
Go
280 lines
5.4 KiB
Go
package main
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import (
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"bufio"
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"fmt"
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"os"
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"sort"
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)
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func main() {
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if len(os.Args) != 2 {
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fmt.Fprintln(os.Stderr, "Usage: day07 FILE")
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}
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input, err := os.Open(os.Args[1])
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if err != nil {
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fmt.Fprintln(os.Stderr, err)
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}
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scan := bufio.NewScanner(input)
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score1, score2 := run(scan)
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fmt.Println("score 1", score1)
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fmt.Println("score 2", score2)
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}
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func run(scan *bufio.Scanner) (uint64, uint64) {
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var game1, game2 Game
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for scan.Scan() {
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var cards string
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var bid int
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_, err := fmt.Sscanf(scan.Text(), "%s %d", &cards, &bid)
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if err != nil {
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panic(err)
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}
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fmt.Println("cards", cards, "bid", bid)
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game1.Append(cards, bid)
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game2.Append(cards, bid)
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}
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game1.cardTypes = cardTypes1
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game1.cardOrder = getOrder(cardTypes1)
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product1 := calcProduct(game1)
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game2.cardTypes = cardTypes2
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game2.cardOrder = getOrder(cardTypes2)
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game2.wildCard = 'J'
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product2 := calcProduct(game2)
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return product1, product2
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}
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var cardTypes1 = []rune{'A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2'}
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var cardTypes2 = []rune{'A', 'K', 'Q', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'J'}
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func calcProduct(game Game) uint64 {
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sort.Sort(game.plays)
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var product uint64
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for i, play := range game.plays {
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rank := i + 1
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fmt.Printf("play %d %s %d %s %x\n", rank, string(play.hand), play.bid, play.HandType(), play.HandStrength())
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product += uint64(play.bid * rank)
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}
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return product
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}
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func getOrder(cardTypes []rune) map[rune]int {
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cardOrder := make(map[rune]int, len(cardTypes))
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for i, r := range cardTypes {
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cardOrder[r] = len(cardTypes) - i
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}
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return cardOrder
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}
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type Game struct {
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plays Plays
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cardOrder map[rune]int
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cardTypes []rune
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wildCard rune
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}
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func (g *Game) Append(cards string, bid int) {
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p := Play{bid: bid, hand: []rune(cards), game: g}
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g.plays = append(g.plays, p)
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}
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type Play struct {
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bid int
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hand Hand
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cardCounts map[rune]int
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strength int
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game *Game
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}
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type Hand []rune
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func (h *Play) HandType() string {
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hs := h.HandStrength()
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kind := hs& 0xf00000
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hc := h.game.cardTypes[13-hs&0xf0000>>16]
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switch kind {
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case 0x700000:
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return "5K-" + string(hc)
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case 0x600000:
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return "4K-" + string(hc)
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case 0x500000:
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return "FH-" + string(hc)
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case 0x400000:
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return "3K-" + string(hc)
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case 0x300000:
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return "2P-" + string(hc)
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case 0x200000:
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return "1P-" + string(hc)
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case 0x100000:
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return "HC-" + string(hc)
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}
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return "Uno"
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}
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func (p *Play) HandStrength() int {
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_, v := p.HighCard()
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switch {
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case p.IsFiveOfKind():
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p.strength = 0x700000 | v
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case p.IsFourOfKind():
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p.strength = 0x600000 | v
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case p.IsFullHouse():
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p.strength = 0x500000 | v
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case p.IsThreeOfKind():
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p.strength = 0x400000 | v
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case p.IsTwoPair():
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p.strength = 0x300000 | v
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case p.IsOnePair():
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p.strength = 0x200000 | v
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case p.IsHighCard():
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p.strength = 0x100000 | v
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}
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return p.strength
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}
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func (h Play) IsFiveOfKind() bool {
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_, _, _, _, has5 := h.game.hasSame(h.cardCounts)
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return has5
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}
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func (h Play) IsFourOfKind() bool {
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_, _, _, has4, _ := h.game.hasSame(h.cardCounts)
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return has4
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}
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func (h Play) IsFullHouse() bool {
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_, has2, has3, _, _ := h.game.hasSame(h.cardCounts)
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return has3 && has2
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}
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func (h Play) IsThreeOfKind() bool {
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has1, _, has3, _, _ := h.game.hasSame(h.cardCounts)
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return has3 && has1
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}
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func (h Play) IsTwoPair() bool {
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_, has2, has3, _, _ := h.game.hasSame(h.cardCounts)
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return !has3 && has2 && h.game.pairs(h.cardCounts) == 2
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}
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func (h Play) IsOnePair() bool {
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_, has2, has3, _, _ := h.game.hasSame(h.cardCounts)
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return !has3 && has2 && h.game.pairs(h.cardCounts) == 1
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}
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func (h Play) IsHighCard() bool {
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has1, has2, has3, has4, _ := h.game.hasSame(h.cardCounts)
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return has1 && !has2 && !has3 && !has4
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}
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func (h *Play) HighCard() (rune, int) {
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if h.cardCounts == nil {
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h.generateCounts()
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}
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var i int
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pairs := make(Pairs, 5)
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for r, c := range h.cardCounts {
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pairs[i].c = c
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pairs[i].r = r
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pairs[i].o = h.game.cardOrder[r]
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i++
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}
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sort.Sort(sort.Reverse(pairs))
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value := 0
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for i, r := range h.hand {
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if r == 0 {
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continue
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}
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value |= h.game.cardOrder[r] << (4 * (4 - i))
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}
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return pairs[0].r, value
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}
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type Pairs []struct {
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r rune
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c int
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o int
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}
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func (p Pairs) Len() int { return len(p) }
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func (p Pairs) Less(i, j int) bool {
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if p[i].c == p[j].c {
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return p[i].o < p[j].o
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}
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return p[i].c < p[j].c
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}
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func (p Pairs) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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type Plays []Play
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func (p Plays) Len() int { return len(p) }
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func (p Plays) Less(i, j int) bool { return p[i].HandStrength() < p[j].HandStrength() }
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func (p Plays) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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func (p *Play) generateCounts() {
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cardOrder := p.game.cardOrder
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wildCard := p.game.wildCard
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p.cardCounts = make(map[rune]int, len(cardOrder))
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for _, c := range p.hand {
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p.cardCounts[c]++
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}
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if wildCard != 0 && p.cardCounts[wildCard] > 0 {
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var maxK rune
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var maxV int
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for k, v := range p.cardCounts {
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if k != wildCard && v > maxV {
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maxK, maxV = k, v
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}
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}
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if maxK != 0 {
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p.cardCounts[maxK] += p.cardCounts[wildCard]
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delete(p.cardCounts, wildCard)
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}
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}
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}
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func (g *Game) hasSame(counts map[rune]int) (has1, has2, has3, has4, has5 bool) {
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for _, c := range counts {
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switch c {
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case 1:
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has1 = true
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case 2:
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has2 = true
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case 3:
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has3 = true
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case 4:
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has4 = true
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case 5:
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has5 = true
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}
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}
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return
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}
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func (g *Game) pairs(counts map[rune]int) int {
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pairs := 0
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for _, n := range counts {
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if n == 2 {
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pairs++
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}
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}
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return pairs
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}
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