Merge branch 'main' into day19
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Go Test / build (pull_request) Successful in 37s
All checks were successful
Go Test / build (pull_request) Successful in 37s
This commit is contained in:
commit
2956b65368
|
@ -28,6 +28,6 @@ jobs:
|
|||
go-version: 1.21.3
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||||
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- name: Test
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run: go test --race -cover ./...
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run: go test -timeout 240s -race -cover ./...
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|
||||
- run: echo "🍏 This job's status is ${{ job.status }}."
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||||
|
|
17
aoc_test.go
17
aoc_test.go
|
@ -86,7 +86,7 @@ func TestPriorityQueue(t *testing.T) {
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|||
|
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type elem [2]int
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less := func(a, b elem) bool {
|
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return b[0] < a[0]
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return a[0] < b[0]
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}
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|
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pq := aoc.PriorityQueue(less)
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|
@ -135,25 +135,12 @@ func TestSet(t *testing.T) {
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is.Equal(items, []int{1, 2, 3, 4})
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}
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|
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// func TestGraph(t *testing.T) {
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// g := aoc.Graph[int, uint](7)
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// g.AddEdge(0, 1, 2)
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// g.AddEdge(0, 2, 6)
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// g.AddEdge(1, 3, 5)
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// g.AddEdge(2, 3, 8)
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// g.AddEdge(3, 4, 10)
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// g.AddEdge(3, 5, 15)
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// g.AddEdge(4, 6, 2)
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// g.AddEdge(5, 6, 6)
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// // g.Dijkstra(0)
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// }
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func ExamplePriorityQueue() {
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type memo struct {
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pt int
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score int
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}
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less := func(a, b memo) bool { return a.score < b.score }
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less := func(a, b memo) bool { return b.score < a.score }
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|
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adj := map[int][][2]int{
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0: {{1, 2}, {2, 6}},
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|
|
245
day17/main.go
245
day17/main.go
|
@ -8,7 +8,7 @@ import (
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aoc "go.sour.is/advent-of-code"
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)
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|
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// var log = aoc.Log
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var log = aoc.Log
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func main() { aoc.MustResult(aoc.Runner(run)) }
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|
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|
@ -20,118 +20,171 @@ type result struct {
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func (r result) String() string { return fmt.Sprintf("%#v", r) }
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|
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func run(scan *bufio.Scanner) (*result, error) {
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var m aoc.Map[rune]
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var m aoc.Map[int16, rune]
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||||
|
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for scan.Scan() {
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text := scan.Text()
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m = append(m, []rune(text))
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}
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log("start day 17")
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result := result{}
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result.valuePT1 = search(m, 1, 3)
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log("result from part 1 = ", result.valuePT1)
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|
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result.valuePT2 = search(m, 4, 10)
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log("result from part 2 = ", result.valuePT2)
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||||
|
||||
return &result, nil
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}
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||||
|
||||
func search(m aoc.Map[rune], minSteps, maxSteps int) int {
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type direction int8
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type rotate int8
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type Point = aoc.Point[int16]
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type Map = aoc.Map[int16, rune]
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|
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const (
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CW rotate = 1
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CCW rotate = -1
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||||
)
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||||
// rotate for changing direction
|
||||
type rotate int8
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||||
|
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var (
|
||||
U = aoc.Point{-1, 0}
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R = aoc.Point{0, 1}
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||||
D = aoc.Point{1, 0}
|
||||
L = aoc.Point{0, -1}
|
||||
)
|
||||
const (
|
||||
CW rotate = 1
|
||||
CCW rotate = -1
|
||||
)
|
||||
|
||||
var Direction = []aoc.Point{U, R, D, L}
|
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// diretion of path steps
|
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type direction int8
|
||||
|
||||
var Directions = make(map[aoc.Point]direction, len(Direction))
|
||||
for k, v := range Direction {
|
||||
Directions[v] = direction(k)
|
||||
var (
|
||||
U = Point{-1, 0}
|
||||
R = Point{0, 1}
|
||||
D = Point{1, 0}
|
||||
L = Point{0, -1}
|
||||
)
|
||||
|
||||
var directions = []Point{U, R, D, L}
|
||||
|
||||
var directionIDX = func() map[Point]direction {
|
||||
m := make(map[Point]direction, len(directions))
|
||||
for k, v := range directions {
|
||||
m[v] = direction(k)
|
||||
}
|
||||
return m
|
||||
}()
|
||||
|
||||
rows, cols := m.Size()
|
||||
target := aoc.Point{rows - 1, cols - 1}
|
||||
|
||||
type position struct {
|
||||
loc aoc.Point
|
||||
direction aoc.Point
|
||||
steps int
|
||||
}
|
||||
|
||||
step := func(p position) position {
|
||||
return position{p.loc.Add(p.direction), p.direction, p.steps + 1}
|
||||
}
|
||||
rotateAndStep := func(p position, towards rotate) position {
|
||||
d := Direction[(int8(Directions[p.direction])+int8(towards)+4)%4]
|
||||
// fmt.Println(towards, Directions[p.direction], "->", Directions[d])
|
||||
return position{p.loc.Add(d), d, 1}
|
||||
}
|
||||
|
||||
type memo struct {
|
||||
cost int
|
||||
position
|
||||
}
|
||||
less := func(a, b memo) bool {
|
||||
if a.cost != b.cost {
|
||||
return a.cost < b.cost
|
||||
}
|
||||
if a.position.loc != b.position.loc {
|
||||
return b.position.loc.Less(a.position.loc)
|
||||
}
|
||||
if a.position.direction != b.position.direction {
|
||||
return b.position.direction.Less(a.position.direction)
|
||||
}
|
||||
return a.steps < b.steps
|
||||
}
|
||||
|
||||
pq := aoc.PriorityQueue(less)
|
||||
pq.Enqueue(memo{position: position{direction: D}})
|
||||
pq.Enqueue(memo{position: position{direction: R}})
|
||||
visited := aoc.Set[position]()
|
||||
|
||||
for !pq.IsEmpty() {
|
||||
current, _ := pq.Dequeue()
|
||||
|
||||
if current.loc == target && current.steps >= minSteps {
|
||||
return current.cost
|
||||
}
|
||||
|
||||
seen := position{loc: current.loc, direction: current.direction, steps: current.steps}
|
||||
|
||||
if visited.Has(seen) {
|
||||
// fmt.Println("visited", seen)
|
||||
continue
|
||||
}
|
||||
visited.Add(seen)
|
||||
|
||||
// fmt.Print("\033[2J\033[H")
|
||||
// fmt.Println("step ", current.steps, " dir ", Directions[current.direction], " steps ", " score ", current.cost, current.loc)
|
||||
|
||||
if left := rotateAndStep(current.position, CCW); current.steps >= minSteps && m.Valid(left.loc) {
|
||||
_, cost, _ := m.Get(left.loc)
|
||||
// fmt.Println("turn left", current, left)
|
||||
pq.Enqueue(memo{cost: current.cost + int(cost-'0'), position: left})
|
||||
}
|
||||
|
||||
if right := rotateAndStep(current.position, CW); current.steps >= minSteps && m.Valid(right.loc) {
|
||||
_, cost, _ := m.Get(right.loc)
|
||||
// fmt.Println("turn right", current, right)
|
||||
pq.Enqueue(memo{cost: current.cost + int(cost-'0'), position: right})
|
||||
}
|
||||
|
||||
if forward := step(current.position); current.steps < maxSteps && m.Valid(forward.loc) {
|
||||
_, cost, _ := m.Get(forward.loc)
|
||||
// fmt.Println("go forward", current, forward)
|
||||
pq.Enqueue(memo{cost: current.cost + int(cost-'0'), position: forward})
|
||||
}
|
||||
}
|
||||
return -1
|
||||
// position on the map
|
||||
type position struct {
|
||||
loc Point
|
||||
direction Point
|
||||
steps int8
|
||||
}
|
||||
|
||||
func (p position) step() position {
|
||||
return position{p.loc.Add(p.direction), p.direction, p.steps + 1}
|
||||
}
|
||||
func (p position) rotateAndStep(towards rotate) position {
|
||||
d := directions[(int8(directionIDX[p.direction])+int8(towards)+4)%4]
|
||||
return position{p.loc.Add(d), d, 1}
|
||||
}
|
||||
|
||||
// implements FindPath graph interface
|
||||
type graph struct {
|
||||
min, max int8
|
||||
m Map
|
||||
target Point
|
||||
reads int
|
||||
}
|
||||
|
||||
// Neighbors returns valid steps from given position. if at target returns none.
|
||||
func (g *graph) Neighbors(current position) []position {
|
||||
var nbs []position
|
||||
|
||||
if current.steps == 0 {
|
||||
return []position{
|
||||
{R, R, 1},
|
||||
{D, D, 1},
|
||||
}
|
||||
}
|
||||
|
||||
if current.loc == g.target {
|
||||
return nil
|
||||
}
|
||||
|
||||
if left := current.rotateAndStep(CCW); current.steps >= g.min && g.m.Valid(left.loc) {
|
||||
nbs = append(nbs, left)
|
||||
}
|
||||
|
||||
if right := current.rotateAndStep(CW); current.steps >= g.min && g.m.Valid(right.loc) {
|
||||
nbs = append(nbs, right)
|
||||
}
|
||||
|
||||
if forward := current.step(); current.steps < g.max && g.m.Valid(forward.loc) {
|
||||
nbs = append(nbs, forward)
|
||||
}
|
||||
return nbs
|
||||
}
|
||||
|
||||
// Cost calculates heat cost to neighbor from map
|
||||
func (g *graph) Cost(a, b position) int16 {
|
||||
g.reads++
|
||||
_, r, _ := g.m.Get(b.loc)
|
||||
return int16(r - '0')
|
||||
}
|
||||
|
||||
// Potential calculates distance to target
|
||||
func (g *graph) Potential(a, b position) int16 {
|
||||
return aoc.ManhattanDistance(a.loc, b.loc)
|
||||
}
|
||||
|
||||
func (g *graph) Target(a position) bool {
|
||||
if a.loc == g.target && a.steps >= g.min {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// Seen attempt at simplifying the seen to use horizontal/vertical and no steps.
|
||||
// It returns correct for part1 but not part 2..
|
||||
// func (g *graph) Seen(a position) position {
|
||||
// if a.direction == U {
|
||||
// a.direction = D
|
||||
// }
|
||||
// if a.direction == L {
|
||||
// a.direction = R
|
||||
// }
|
||||
// a.steps = 0
|
||||
// return a
|
||||
// }
|
||||
|
||||
func search(m Map, minSteps, maxSteps int8) int {
|
||||
rows, cols := m.Size()
|
||||
start := Point{}
|
||||
target := Point{rows - 1, cols - 1}
|
||||
|
||||
g := graph{min: minSteps, max: maxSteps, m: m, target: target}
|
||||
cost, path := aoc.FindPath[int16, position](&g, position{loc: start}, position{loc: target})
|
||||
|
||||
log("total map reads = ", g.reads)
|
||||
printGraph(m, path)
|
||||
|
||||
return int(cost)
|
||||
}
|
||||
|
||||
// printGraph with the path overlay
|
||||
func printGraph(m Map, path []position) {
|
||||
pts := make(map[Point]position, len(path))
|
||||
for _, pt := range path {
|
||||
pts[pt.loc] = pt
|
||||
}
|
||||
|
||||
for r, row := range m {
|
||||
for c := range row {
|
||||
if _, ok := pts[Point{int16(r), int16(c)}]; ok {
|
||||
fmt.Print("*")
|
||||
|
||||
continue
|
||||
}
|
||||
|
||||
fmt.Print(".")
|
||||
}
|
||||
fmt.Println("")
|
||||
}
|
||||
fmt.Println("")
|
||||
}
|
||||
|
|
|
@ -45,7 +45,7 @@ func run(scan *bufio.Scanner) (*result, error) {
|
|||
}, nil
|
||||
}
|
||||
|
||||
var OFFSET = map[string]aoc.Point{
|
||||
var OFFSET = map[string]aoc.Point[int]{
|
||||
"R": {0, 1},
|
||||
"D": {1, 0},
|
||||
"L": {0, -1},
|
||||
|
@ -77,7 +77,7 @@ func fromColor(c string) aoc.Vector {
|
|||
}
|
||||
|
||||
func findArea(vecs []aoc.Vector) int {
|
||||
shoelace := []aoc.Point{{0, 0}}
|
||||
shoelace := []aoc.Point[int]{{0, 0}}
|
||||
borderLength := 0
|
||||
|
||||
for _, vec := range vecs {
|
||||
|
|
30
grids.go
30
grids.go
|
@ -1,23 +1,23 @@
|
|||
package aoc
|
||||
|
||||
type Vector struct {
|
||||
Offset Point
|
||||
Offset Point[int]
|
||||
Scale int
|
||||
}
|
||||
|
||||
func (v Vector) Point() Point {
|
||||
func (v Vector) Point() Point[int] {
|
||||
return v.Offset.Scale(v.Scale)
|
||||
}
|
||||
|
||||
type Point [2]int
|
||||
type Point[T integer] [2]T
|
||||
|
||||
func (p Point) Add(a Point) Point {
|
||||
return Point{p[0] + a[0], p[1] + a[1]}
|
||||
func (p Point[T]) Add(a Point[T]) Point[T] {
|
||||
return Point[T]{p[0] + a[0], p[1] + a[1]}
|
||||
}
|
||||
func (p Point) Scale(m int) Point {
|
||||
return Point{p[0] * m, p[1] * m}
|
||||
func (p Point[T]) Scale(m T) Point[T] {
|
||||
return Point[T]{p[0] * m, p[1] * m}
|
||||
}
|
||||
func (p Point) Less(b Point) bool {
|
||||
func (p Point[T]) Less(b Point[T]) bool {
|
||||
if p[0] != b[0] {
|
||||
return p[0] < b[0]
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ func Transpose[T any](matrix [][]T) [][]T {
|
|||
}
|
||||
|
||||
// NumPoints the number of the points inside an outline plus the number of points in the outline
|
||||
func NumPoints(outline []Point, borderLength int) int {
|
||||
func NumPoints(outline []Point[int], borderLength int) int {
|
||||
// shoelace - find the float area in a shape
|
||||
sum := 0
|
||||
for _, p := range Pairwise(outline) {
|
||||
|
@ -56,23 +56,23 @@ func NumPoints(outline []Point, borderLength int) int {
|
|||
return (ABS(area) - borderLength/2 + 1) + borderLength
|
||||
}
|
||||
|
||||
type Map[T any] [][]T
|
||||
type Map[I integer, T any] [][]T
|
||||
|
||||
func (m *Map[T]) Get(p Point) (Point, T, bool) {
|
||||
func (m *Map[I,T]) Get(p Point[I]) (Point[I], T, bool) {
|
||||
var zero T
|
||||
if !m.Valid(p) {
|
||||
return [2]int{0, 0}, zero, false
|
||||
return [2]I{0, 0}, zero, false
|
||||
}
|
||||
|
||||
return p, (*m)[p[0]][p[1]], true
|
||||
}
|
||||
func (m *Map[T]) Size() (int, int) {
|
||||
func (m *Map[I,T]) Size() (I, I) {
|
||||
if m == nil || len(*m) == 0 {
|
||||
return 0, 0
|
||||
}
|
||||
return len(*m), len((*m)[0])
|
||||
return I(len(*m)), I(len((*m)[0]))
|
||||
}
|
||||
func (m *Map[T]) Valid(p Point) bool {
|
||||
func (m *Map[I,T]) Valid(p Point[I]) bool {
|
||||
rows, cols := m.Size()
|
||||
return p[0] >= 0 && p[0] < rows && p[1] >= 0 && p[1] < cols
|
||||
}
|
||||
|
|
20
math.go
20
math.go
|
@ -3,19 +3,19 @@ package aoc
|
|||
import "cmp"
|
||||
|
||||
type uinteger interface {
|
||||
uint | uint8 | uint16 | uint32 | uint64
|
||||
~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64
|
||||
}
|
||||
type sinteger interface {
|
||||
int | int8 | int16 | int32 | int64
|
||||
~int | ~int8 | ~int16 | ~int32 | ~int64
|
||||
}
|
||||
type integer interface {
|
||||
sinteger | uinteger
|
||||
}
|
||||
|
||||
// type float interface {
|
||||
// complex64 | complex128 | float32 | float64
|
||||
// }
|
||||
// type number interface{ integer | float }
|
||||
type float interface {
|
||||
complex64 | complex128 | float32 | float64
|
||||
}
|
||||
type number interface{ integer | float }
|
||||
|
||||
// greatest common divisor (GCD) via Euclidean algorithm
|
||||
func GCD[T integer](a, b T) T {
|
||||
|
@ -46,17 +46,17 @@ func LCM[T integer](integers ...T) T {
|
|||
return result
|
||||
}
|
||||
|
||||
func Sum[T integer](arr ...T) T {
|
||||
func Sum[T number](arr ...T) T {
|
||||
var acc T
|
||||
for _, a := range arr {
|
||||
acc += a
|
||||
}
|
||||
return acc
|
||||
}
|
||||
func SumFunc[T any, U integer](fn func(T) U, input ...T) U {
|
||||
func SumFunc[T any, U number](fn func(T) U, input ...T) U {
|
||||
return Sum(SliceMap(fn, input...)...)
|
||||
}
|
||||
func SumIFunc[T any, U integer](fn func(int, T) U, input ...T) U {
|
||||
func SumIFunc[T any, U number](fn func(int, T) U, input ...T) U {
|
||||
return Sum(SliceIMap(fn, input...)...)
|
||||
}
|
||||
|
||||
|
@ -71,7 +71,7 @@ func Power2(n int) int {
|
|||
return p
|
||||
}
|
||||
|
||||
func ABS(i int) int {
|
||||
func ABS[I integer](i I) I {
|
||||
if i < 0 {
|
||||
return -i
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ import (
|
|||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
|
||||
func Runner[R any, F func(*bufio.Scanner) (R, error)](run F) (R, error) {
|
||||
|
@ -33,7 +34,10 @@ func MustResult[T any](result T, err error) {
|
|||
Log("result", result)
|
||||
}
|
||||
|
||||
func Log(v ...any) { fmt.Fprintln(os.Stderr, v...) }
|
||||
func Log(v ...any) {
|
||||
fmt.Fprint(os.Stderr, time.Now(), ": ")
|
||||
fmt.Fprintln(os.Stderr, v...)
|
||||
}
|
||||
func Logf(format string, v ...any) {
|
||||
if !strings.HasSuffix(format, "\n") {
|
||||
format += "\n"
|
||||
|
|
139
search.go
139
search.go
|
@ -4,32 +4,147 @@ import (
|
|||
"sort"
|
||||
)
|
||||
|
||||
type priorityQueue[T any, U []T] struct {
|
||||
elems U
|
||||
less func(a, b T) bool
|
||||
type priorityQueue[T any] struct {
|
||||
elems []T
|
||||
less func(a, b T) bool
|
||||
maxDepth int
|
||||
totalEnqueue int
|
||||
totalDequeue int
|
||||
}
|
||||
|
||||
func PriorityQueue[T any, U []T](less func(a, b T) bool) *priorityQueue[T, U] {
|
||||
return &priorityQueue[T, U]{less: less}
|
||||
// PriorityQueue implements a simple slice based queue.
|
||||
// less is the function for sorting. reverse a and b to reverse the sort.
|
||||
// T is the item
|
||||
// U is a slice of T
|
||||
func PriorityQueue[T any](less func(a, b T) bool) *priorityQueue[T] {
|
||||
return &priorityQueue[T]{less: less}
|
||||
}
|
||||
func (pq *priorityQueue[T, U]) Enqueue(elem T) {
|
||||
func (pq *priorityQueue[T]) Enqueue(elem T) {
|
||||
pq.totalEnqueue++
|
||||
|
||||
pq.elems = append(pq.elems, elem)
|
||||
sort.Slice(pq.elems, func(i, j int) bool { return pq.less(pq.elems[j], pq.elems[i]) })
|
||||
pq.maxDepth = max(pq.maxDepth, len(pq.elems))
|
||||
}
|
||||
func (pq *priorityQueue[T, I]) IsEmpty() bool {
|
||||
func (pq *priorityQueue[T]) IsEmpty() bool {
|
||||
return len(pq.elems) == 0
|
||||
}
|
||||
func (pq *priorityQueue[T, I]) Dequeue() (T, bool) {
|
||||
func (pq *priorityQueue[T]) Dequeue() (T, bool) {
|
||||
pq.totalDequeue++
|
||||
|
||||
var elem T
|
||||
if pq.IsEmpty() {
|
||||
return elem, false
|
||||
}
|
||||
|
||||
sort.Slice(pq.elems, func(i, j int) bool { return pq.less(pq.elems[i], pq.elems[j]) })
|
||||
pq.elems, elem = pq.elems[:len(pq.elems)-1], pq.elems[len(pq.elems)-1]
|
||||
return elem, true
|
||||
}
|
||||
|
||||
type DS[T comparable] struct {
|
||||
*priorityQueue[T, []T]
|
||||
*set[T]
|
||||
// ManhattanDistance the distance between two points measured along axes at right angles.
|
||||
func ManhattanDistance[T integer](a, b Point[T]) T {
|
||||
return ABS(a[1]-b[1]) + ABS(a[0]-b[0])
|
||||
}
|
||||
|
||||
type pather[C number, N comparable] interface {
|
||||
Neighbors(N) []N
|
||||
Cost(a, b N) C
|
||||
Potential(a, b N) C
|
||||
|
||||
// OPTIONAL:
|
||||
// Seen modify value used by seen pruning.
|
||||
// Seen(N) N
|
||||
|
||||
// Target returns true if target reached.
|
||||
// Target(N) bool
|
||||
}
|
||||
|
||||
// FindPath uses the A* path finding algorithem.
|
||||
// g is the graph source that implements the pather interface.
|
||||
//
|
||||
// C is an numeric type for calculating cost/potential
|
||||
// N is the node values. is comparable for storing in visited table for pruning.
|
||||
//
|
||||
// start, end are nodes that dileniate the start and end of the search path.
|
||||
// The returned values are the calculated cost and the path taken from start to end.
|
||||
func FindPath[C integer, N comparable](g pather[C, N], start, end N) (C, []N) {
|
||||
var zero C
|
||||
closed := make(map[N]bool)
|
||||
|
||||
type node struct {
|
||||
cost C
|
||||
potential C
|
||||
parent *node
|
||||
position N
|
||||
}
|
||||
|
||||
NewPath := func(n *node) []N {
|
||||
var path []N
|
||||
for n.parent != nil {
|
||||
path = append(path, n.position)
|
||||
n = n.parent
|
||||
}
|
||||
path = append(path, n.position)
|
||||
|
||||
Reverse(path)
|
||||
return path
|
||||
}
|
||||
|
||||
less := func(a, b node) bool {
|
||||
return b.cost+b.potential < a.cost+a.potential
|
||||
}
|
||||
|
||||
pq := PriorityQueue(less)
|
||||
pq.Enqueue(node{position: start})
|
||||
closed[start] = false
|
||||
|
||||
defer func() {
|
||||
Log("queue max depth = ", pq.maxDepth, "total enqueue = ", pq.totalEnqueue, "total dequeue = ", pq.totalDequeue)
|
||||
}()
|
||||
|
||||
var seenFn = func(a N) N { return a }
|
||||
if s, ok := g.(interface{ Seen(N) N }); ok {
|
||||
seenFn = s.Seen
|
||||
}
|
||||
|
||||
var targetFn = func(a N) bool { return true }
|
||||
if s, ok := g.(interface{ Target(N) bool }); ok {
|
||||
targetFn = s.Target
|
||||
}
|
||||
|
||||
for !pq.IsEmpty() {
|
||||
current, _ := pq.Dequeue()
|
||||
cost, potential, n := current.cost, current.potential, current.position
|
||||
|
||||
seen := seenFn(n)
|
||||
if closed[seen] {
|
||||
continue
|
||||
}
|
||||
closed[seen] = true
|
||||
|
||||
if cost > 0 && potential == zero && targetFn(current.position) {
|
||||
return cost, NewPath(¤t)
|
||||
}
|
||||
|
||||
for _, nb := range g.Neighbors(n) {
|
||||
seen := seenFn(nb)
|
||||
if closed[seen] {
|
||||
continue
|
||||
}
|
||||
|
||||
cost := g.Cost(n, nb) + current.cost
|
||||
nextPath := node{
|
||||
position: nb,
|
||||
parent: ¤t,
|
||||
cost: cost,
|
||||
potential: g.Potential(nb, end),
|
||||
}
|
||||
// check if path is in open list
|
||||
if _, open := closed[seen]; !open {
|
||||
pq.Enqueue(nextPath)
|
||||
closed[seen] = false // add to open list
|
||||
}
|
||||
}
|
||||
}
|
||||
return zero, nil
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user