advent-of-code/grids.go

79 lines
1.6 KiB
Go

package aoc
type Vector struct {
Offset Point[int]
Scale int
}
func (v Vector) Point() Point[int] {
return v.Offset.Scale(v.Scale)
}
type Point[T integer] [2]T
func (p Point[T]) Add(a Point[T]) Point[T] {
return Point[T]{p[0] + a[0], p[1] + a[1]}
}
func (p Point[T]) Scale(m T) Point[T] {
return Point[T]{p[0] * m, p[1] * m}
}
func (p Point[T]) Less(b Point[T]) bool {
if p[0] != b[0] {
return p[0] < b[0]
}
return p[1] < b[1]
}
func Transpose[T any](matrix [][]T) [][]T {
rows, cols := len(matrix), len(matrix[0])
m := make([][]T, cols)
for i := range m {
m[i] = make([]T, rows)
}
for i := 0; i < cols; i++ {
for j := 0; j < rows; j++ {
m[i][j] = matrix[j][i]
}
}
return m
}
// NumPoints the number of the points inside an outline plus the number of points in the outline
func NumPoints(outline []Point[int], borderLength int) int {
// shoelace - find the float area in a shape
sum := 0
for _, p := range Pairwise(outline) {
row1, col1 := p[0][0], p[0][1]
row2, col2 := p[1][0], p[1][1]
sum += row1*col2 - row2*col1
}
area := sum / 2
// pick's theorem - find the number of points in a shape given its area
return (ABS(area) - borderLength/2 + 1) + borderLength
}
type Map[I integer, T any] [][]T
func (m *Map[I,T]) Get(p Point[I]) (Point[I], T, bool) {
var zero T
if !m.Valid(p) {
return [2]I{0, 0}, zero, false
}
return p, (*m)[p[0]][p[1]], true
}
func (m *Map[I,T]) Size() (I, I) {
if m == nil || len(*m) == 0 {
return 0, 0
}
return I(len(*m)), I(len((*m)[0]))
}
func (m *Map[I,T]) Valid(p Point[I]) bool {
rows, cols := m.Size()
return p[0] >= 0 && p[0] < rows && p[1] >= 0 && p[1] < cols
}