216 lines
3.3 KiB
Go
216 lines
3.3 KiB
Go
package main
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import (
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"bufio"
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_ "embed"
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"encoding/hex"
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"fmt"
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"strings"
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aoc "go.sour.is/advent-of-code"
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)
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// var log = aoc.Log
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func main() { aoc.MustResult(aoc.Runner(run)) }
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type result struct {
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valuePT1 int
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valuePT2 int
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}
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func (r result) String() string { return fmt.Sprintf("%#v", r) }
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func run(scan *bufio.Scanner) (*result, error) {
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var vecs []vec
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for scan.Scan() {
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text := scan.Text()
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if len(text) == 0 {
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continue
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}
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var s string
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v := vec{}
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s, text, _ = strings.Cut(text, " ")
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v.Direction = direction(s)
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s, text, _ = strings.Cut(text, " ")
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v.Steps = aoc.Atoi(s)
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_, text, _ = strings.Cut(text, "#")
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s, _, _ = strings.Cut(text, ")")
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b, _ := hex.DecodeString(s)
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copy(v.Color[:], b)
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vecs = append(vecs, v)
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}
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var points []point
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var x, y int
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var minX, minY int
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for i, v := range vecs {
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fmt.Println("pt ", i, v)
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for i := 0; i < v.Steps; i++ {
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switch v.Direction {
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case "U":
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y++
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case "D":
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y--
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case "R":
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x++
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case "L":
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x--
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}
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minX = min(minX, x)
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minY = min(minY, y)
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points = append(points, point{d: v.Direction, x: x, y: y, color: v.Color})
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}
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}
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adjX := aoc.ABS(min(0, minX))
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adjY := aoc.ABS(min(0, minY))
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fmt.Println("minX", minX, "minY", minY)
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fmt.Println("adjX", adjX, "adjY", adjY)
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trace := make(map[int]map[int]point)
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minX, minY = 0, 0
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maxX, maxY := 0, 0
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for i, p := range points {
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// fmt.Println("raw", i, p)
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p.x += adjX
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p.y += adjY
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maxX = max(maxX, p.x)
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maxY = max(maxY, p.y)
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points[i] = p
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if row, ok := trace[p.y]; true {
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if !ok {
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row = make(map[int]point)
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}
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row[p.x] = p
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trace[p.y] = row
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}
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}
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area := 0
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for y := 0; y <= maxY; y++ {
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row, ok := trace[y]
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if !ok {
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continue
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}
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var last direction
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p, inLoop := row[0]
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last = p.d
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for x := 0; x <= maxX; x++ {
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if p, ok := row[x]; ok {
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switch last+p.d {
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case " U"," L", "UR":
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inLoop = true
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case "LD", " D", "RD":
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inLoop = !inLoop
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}
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if last != p.d {
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last = p.d
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}
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fmt.Print(p.d)
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if inLoop {
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area++
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}
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continue
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}
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last = direction(" ")
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if inLoop {
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area++
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fmt.Print(".")
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} else {
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fmt.Print(" ")
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}
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}
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fmt.Println("")
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}
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// for y := 0; y < len(trace); y++ {
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// rng := trace[y]
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// sort.Ints(rng)
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// for _, r := range ranges(rng) {
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// area += r[1] - r[0] + 1
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// }
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// }
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return &result{valuePT1: area}, nil
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}
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type direction string
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const (
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U direction = "U"
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D direction = "D"
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L direction = "L"
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R direction = "R"
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)
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type vec struct {
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Direction direction
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Steps int
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Color [3]byte
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}
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type point struct {
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w direction
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d direction
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x, y int
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color [3]byte
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}
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func ranges(rng []int) [][]int {
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// inLoop := true
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var mn int = rng[0]
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var last int = rng[0]
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var result [][]int
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result = append(result, []int{mn, mn})
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for _, i := range rng[1:] {
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if i-last == 1 {
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result[len(result)-1][1] = i
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last = i
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continue
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}
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last = i
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mn = i
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result = append(result, []int{mn, last})
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}
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if len(result) == 1 {
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return result
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}
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if len(result) == 2 {
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return [][]int{{result[0][0], result[1][1]}}
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}
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if len(result)%2 == 0 {
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var result2 [][]int
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for i := 0; i < len(result); i += 2 {
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result2 = append(result2, []int{result[i][0], result[i+1][1]})
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}
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return result2
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}
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fmt.Println("odd ranges", result)
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return nil
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}
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