199 lines
3.9 KiB
Go
199 lines
3.9 KiB
Go
package main
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import (
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"bufio"
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_ "embed"
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"fmt"
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aoc "go.sour.is/advent-of-code"
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)
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var log = aoc.Log
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func main() { aoc.MustResult(aoc.Runner(run)) }
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type result struct {
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valuePT1 int
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valuePT2 int
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}
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func (r result) String() string { return fmt.Sprintf("%#v", r) }
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func run(scan *bufio.Scanner) (*result, error) {
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var m aoc.Map[int16, rune]
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for scan.Scan() {
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text := scan.Text()
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m = append(m, []rune(text))
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}
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log("start day 17")
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result := result{}
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result.valuePT1 = search(m, 1, 3, seenFn)
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log("result from part 1 = ", result.valuePT1)
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result.valuePT2 = search(m, 4, 10, nil)
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log("result from part 2 = ", result.valuePT2)
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return &result, nil
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}
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type Point = aoc.Point[int16]
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type Map = aoc.Map[int16, rune]
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// rotate for changing direction
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type rotate int8
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const (
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CW rotate = 1
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CCW rotate = -1
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)
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// diretion of path steps
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type direction int8
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var (
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U = Point{-1, 0}
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R = Point{0, 1}
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D = Point{1, 0}
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L = Point{0, -1}
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)
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var directions = []Point{U, R, D, L}
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var directionIDX = func() map[Point]direction {
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m := make(map[Point]direction, len(directions))
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for k, v := range directions {
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m[v] = direction(k)
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}
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return m
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}()
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// position on the map
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type position struct {
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loc Point
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direction Point
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steps int8
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}
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func (p position) step() position {
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return position{p.loc.Add(p.direction), p.direction, p.steps + 1}
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}
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func (p position) rotateAndStep(towards rotate) position {
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d := directions[(int8(directionIDX[p.direction])+int8(towards)+4)%4]
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return position{p.loc.Add(d), d, 1}
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}
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// implements FindPath graph interface
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type graph struct {
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min, max int8
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m Map
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target Point
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reads int
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seenFn func(a position) position
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}
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// Neighbors returns valid steps from given position. if at target returns none.
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func (g *graph) Neighbors(current position) []position {
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var nbs []position
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if current.steps == 0 {
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return []position{
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{R, R, 1},
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{D, D, 1},
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}
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}
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if current.loc == g.target {
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return nil
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}
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if left := current.rotateAndStep(CCW); current.steps >= g.min && g.m.Valid(left.loc) {
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nbs = append(nbs, left)
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}
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if right := current.rotateAndStep(CW); current.steps >= g.min && g.m.Valid(right.loc) {
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nbs = append(nbs, right)
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}
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if forward := current.step(); current.steps < g.max && g.m.Valid(forward.loc) {
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nbs = append(nbs, forward)
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}
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return nbs
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}
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// Cost calculates heat cost to neighbor from map
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func (g *graph) Cost(a, b position) int16 {
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g.reads++
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_, r, _ := g.m.Get(b.loc)
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return int16(r - '0')
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}
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// Potential calculates distance to target
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// func (g *graph) Potential(a, b position) int16 {
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// return aoc.ManhattanDistance(a.loc, b.loc)
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// }
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func (g *graph) Target(a position) bool {
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if a.loc == g.target && a.steps >= g.min {
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return true
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}
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return false
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}
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// Seen attempt at simplifying the seen to use horizontal/vertical and no steps.
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// It returns correct for part1 but not part 2..
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// func (g *graph) Seen(a position) position {
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// if g.seenFn != nil {
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// return g.seenFn(a)
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// }
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// return a
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// }
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func seenFn(a position) position {
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if a.direction == U {
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a.direction = D
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}
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if a.direction == L {
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a.direction = R
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}
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a.steps = 0
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return a
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}
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func search(m Map, minSteps, maxSteps int8, seenFn func(position) position) int {
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rows, cols := m.Size()
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start := Point{}
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target := Point{rows - 1, cols - 1}
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g := graph{min: minSteps, max: maxSteps, m: m, target: target, seenFn: seenFn}
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cost, path := aoc.FindPath[int16, position](&g, position{loc: start}, position{loc: target})
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log("total map reads = ", g.reads)
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printGraph(m, path)
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return int(cost)
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}
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// printGraph with the path overlay
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func printGraph(m Map, path []position) {
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pts := make(map[Point]position, len(path))
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for _, pt := range path {
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pts[pt.loc] = pt
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}
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for r, row := range m {
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for c := range row {
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if _, ok := pts[Point{int16(r), int16(c)}]; ok {
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fmt.Print("*")
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continue
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}
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fmt.Print(".")
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}
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fmt.Println("")
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}
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fmt.Println("")
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}
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