396 lines
6.4 KiB
Go
396 lines
6.4 KiB
Go
package aoc
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import (
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"bufio"
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"cmp"
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"fmt"
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"os"
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"path/filepath"
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"sort"
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"strconv"
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"strings"
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)
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func Runner[R any, F func(*bufio.Scanner) (R, error)](run F) (R, error) {
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if len(os.Args) != 2 {
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Log("Usage:", filepath.Base(os.Args[0]), "FILE")
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os.Exit(22)
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}
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input, err := os.Open(os.Args[1])
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if err != nil {
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Log(err)
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os.Exit(1)
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}
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scan := bufio.NewScanner(input)
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return run(scan)
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}
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func MustResult[T any](result T, err error) {
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if err != nil {
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fmt.Println("ERR", err)
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os.Exit(1)
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}
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Log("result", result)
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}
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func Log(v ...any) { fmt.Fprintln(os.Stderr, v...) }
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func Logf(format string, v ...any) {
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if !strings.HasSuffix(format, "\n") {
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format += "\n"
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}
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fmt.Fprintf(os.Stderr, format, v...)
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}
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func Reverse[T any](arr []T) []T {
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for i := 0; i < len(arr)/2; i++ {
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arr[i], arr[len(arr)-i-1] = arr[len(arr)-i-1], arr[i]
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}
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return arr
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}
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type uinteger interface {
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uint | uint8 | uint16 | uint32 | uint64
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}
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type sinteger interface {
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int | int8 | int16 | int32 | int64
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}
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type integer interface {
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sinteger | uinteger
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}
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// type float interface {
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// complex64 | complex128 | float32 | float64
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// }
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// type number interface{ integer | float }
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// greatest common divisor (GCD) via Euclidean algorithm
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func GCD[T integer](a, b T) T {
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for b != 0 {
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t := b
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b = a % b
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a = t
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}
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return a
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}
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// find Least Common Multiple (LCM) via GCD
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func LCM[T integer](integers ...T) T {
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if len(integers) == 0 {
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return 0
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}
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if len(integers) == 1 {
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return integers[0]
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}
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a, b := integers[0], integers[1]
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result := a * b / GCD(a, b)
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for _, c := range integers[2:] {
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result = LCM(result, c)
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}
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return result
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}
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func ReadStringToInts(fields []string) []int {
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return SliceMap(Atoi, fields...)
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}
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type Node[T any] struct {
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value T
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pos int
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left *Node[T]
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}
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func (n *Node[T]) add(a *Node[T]) *Node[T] {
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if a == nil {
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return n
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}
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if n == nil {
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return a
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}
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n.left = a
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return a
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}
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func (n *Node[T]) Value() (value T, ok bool) {
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if n == nil {
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return
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}
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return n.value, true
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}
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func (n *Node[T]) Position() int {
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if n == nil {
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return -1
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}
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return n.pos
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}
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func (n *Node[T]) SetPosition(i int) {
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if n == nil {
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return
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}
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n.pos = i
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}
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func (n *Node[T]) Next() *Node[T] {
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if n == nil {
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return nil
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}
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return n.left
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}
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func (n *Node[T]) String() string {
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if n == nil {
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return "EOL"
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}
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return fmt.Sprintf("node %v", n.value)
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}
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type List[T any] struct {
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head *Node[T]
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n *Node[T]
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p map[int]*Node[T]
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}
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func NewList[T any](a *Node[T]) *List[T] {
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lis := &List[T]{
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head: a,
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n: a,
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p: make(map[int]*Node[T]),
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}
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lis.add(a)
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return lis
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}
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func (l *List[T]) Add(value T, pos int) {
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a := &Node[T]{value: value, pos: pos}
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l.add(a)
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}
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func (l *List[T]) add(a *Node[T]) {
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if l.head == nil {
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l.head = a
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}
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if a == nil {
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return
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}
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l.n = l.n.add(a)
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l.p[a.pos] = a
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}
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func (l *List[T]) Get(pos int) *Node[T] {
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return l.p[pos]
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}
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func (l *List[T]) GetN(pos ...int) []*Node[T] {
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lis := make([]*Node[T], len(pos))
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for i, p := range pos {
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lis[i] = l.p[p]
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}
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return lis
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}
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func (l *List[T]) Head() *Node[T] {
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return l.head
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}
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func SliceMap[T, U any](fn func(T) U, in ...T) []U {
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lis := make([]U, len(in))
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for i := range lis {
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lis[i] = fn(in[i])
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}
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return lis
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}
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func SliceIMap[T, U any](fn func(int, T) U, in ...T) []U {
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lis := make([]U, len(in))
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for i := range lis {
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lis[i] = fn(i, in[i])
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}
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return lis
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}
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func Atoi(s string) int {
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i, _ := strconv.Atoi(s)
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return i
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}
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func Repeat[T any](s T, i int) []T {
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lis := make([]T, i)
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for i := range lis {
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lis[i] = s
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}
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return lis
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}
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func Sum[T integer](arr ...T) T {
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var acc T
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for _, a := range arr {
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acc += a
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}
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return acc
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}
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func SumFunc[T any, U integer](fn func(T) U, input ...T) U {
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return Sum(SliceMap(fn, input...)...)
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}
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func SumIFunc[T any, U integer](fn func(int, T) U, input ...T) U {
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return Sum(SliceIMap(fn, input...)...)
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}
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func Power2(n int) int {
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if n == 0 {
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return 1
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}
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p := 2
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for ; n > 1; n-- {
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p *= 2
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}
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return p
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}
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func ABS(i int) int {
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if i < 0 {
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return -i
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}
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return i
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}
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func Transpose[T any](matrix [][]T) [][]T {
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rows, cols := len(matrix), len(matrix[0])
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m := make([][]T, cols)
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for i := range m {
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m[i] = make([]T, rows)
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}
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for i := 0; i < cols; i++ {
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for j := 0; j < rows; j++ {
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m[i][j] = matrix[j][i]
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}
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}
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return m
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}
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func Reduce[T, U any](fn func(int, T, U) U, u U, list ...T) U {
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for i, t := range list {
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u = fn(i, t, u)
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}
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return u
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}
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func Max[T cmp.Ordered](a T, v ...T) T {
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for _, b := range v {
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if b > a {
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a = b
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}
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}
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return a
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}
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func Min[T cmp.Ordered](a T, v ...T) T {
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for _, b := range v {
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if b < a {
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a = b
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}
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}
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return a
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}
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type PQElem[T any, I integer] struct {
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Value T
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Priority I
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}
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type PQList[T any, I integer] []PQElem[T, I]
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func (pq PQList[T, I]) Len() int {
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return len(pq)
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}
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func (pq PQList[T, I]) Less(i int, j int) bool {
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return pq[i].Priority < pq[j].Priority
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}
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func (pq PQList[T, I]) Swap(i int, j int) {
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pq[i], pq[j] = pq[j], pq[i]
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}
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var _ sort.Interface = (*PQList[rune, int])(nil)
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type PriorityQueue[T any, I integer] struct {
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elem PQList[T, I]
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}
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func (pq *PriorityQueue[T, I]) Enqueue(elem T, priority I) {
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pq.elem = append(pq.elem, PQElem[T, I]{elem, priority})
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sort.Sort(pq.elem)
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}
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func (pq *PriorityQueue[T, I]) IsEmpty() bool {
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return len(pq.elem) == 0
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}
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func (pq *PriorityQueue[T, I]) Dequeue() (T, bool) {
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var elem T
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if pq.IsEmpty() {
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return elem, false
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}
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elem, pq.elem = pq.elem[0].Value, pq.elem[1:]
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return elem, true
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}
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type Vertex[V comparable, I integer] struct {
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to V
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score I
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}
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type graph[V comparable, I uinteger] struct {
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adj map[V][]Vertex[V, I]
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}
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func Graph[V comparable, I uinteger](size int) *graph[V, I] {
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return &graph[V, I]{
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adj: make(map[V][]Vertex[V, I], size),
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}
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}
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func (g *graph[V, I]) AddEdge(u, v V, w I) {
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g.adj[u] = append(g.adj[u], Vertex[V, I]{to: v, score: w})
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g.adj[v] = append(g.adj[v], Vertex[V, I]{to: u, score: w})
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}
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func (g *graph[V, I]) Dijkstra(m interface{Get()}, src V) map[V]I {
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pq := PriorityQueue[V, I]{}
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dist := make(map[V]I, len(g.adj))
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visited := make(map[V]bool, len(g.adj))
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var INF I
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INF = ^INF
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pq.Enqueue(src, 0)
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dist[src] = 0
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for !pq.IsEmpty() {
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u, _ := pq.Dequeue()
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if _, ok := visited[u]; ok {
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continue
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}
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visited[u] = true
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for _, v := range g.adj[u] {
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_, ok := visited[v.to]
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var du, dv I
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if d, inf := dist[u]; !inf {
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du = INF
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} else {
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du = d
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}
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if d, inf := dist[v.to]; !inf {
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dv = INF
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} else {
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dv = d
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}
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if !ok && du+v.score < dv {
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dist[v.to] = du + v.score
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pq.Enqueue(v.to, du+v.score)
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}
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}
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}
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return dist
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}
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