428 lines
9.2 KiB
Go
428 lines
9.2 KiB
Go
package aoc
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import (
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"maps"
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"math/bits"
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"sort"
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)
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type priorityQueue[T any] struct {
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elems []*T
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less func(a, b *T) bool
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maxDepth int
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totalEnqueue int
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totalDequeue int
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}
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// PriorityQueue implements a simple slice based queue.
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// less is the function for sorting. reverse a and b to reverse the sort.
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// T is the item
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// U is a slice of T
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func PriorityQueue[T any](less func(a, b *T) bool) *priorityQueue[T] {
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return &priorityQueue[T]{less: less}
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}
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func (pq *priorityQueue[T]) Insert(elem *T) {
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pq.totalEnqueue++
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pq.elems = append(pq.elems, elem)
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pq.maxDepth = max(pq.maxDepth, len(pq.elems))
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}
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func (pq *priorityQueue[T]) IsEmpty() bool {
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return len(pq.elems) == 0
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}
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func (pq *priorityQueue[T]) ExtractMin() *T {
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pq.totalDequeue++
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var elem *T
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if pq.IsEmpty() {
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return elem
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}
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sort.Slice(pq.elems, func(i, j int) bool { return pq.less(pq.elems[j], pq.elems[i]) })
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pq.elems, elem = pq.elems[:len(pq.elems)-1], pq.elems[len(pq.elems)-1]
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return elem
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}
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// ManhattanDistance the distance between two points measured along axes at right angles.
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func ManhattanDistance[T integer](a, b Point[T]) T {
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return ABS(a[0]-b[0]) + ABS(a[1]-b[1])
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}
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type pather[C number, N comparable] interface {
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// Neighbors returns all neighbors to node N that should be considered next.
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Neighbors(N) []N
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// Cost returns
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Cost(a, b N) C
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// Target returns true when target reached. receives node and cost.
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Target(N, C) bool
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// OPTIONAL:
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// Add heuristic for running as A* search.
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// Potential(N) C
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// Seen modify value used by seen pruning.
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// Seen(N) N
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}
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// FindPath uses the A* path finding algorithem.
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// g is the graph source that implements the pather interface.
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//
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// C is an numeric type for calculating cost/potential
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// N is the node values. is comparable for storing in visited table for pruning.
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//
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// start, end are nodes that dileniate the start and end of the search path.
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// The returned values are the calculated cost and the path taken from start to end.
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func FindPath[C integer, N comparable](g pather[C, N], start, end N) (C, []N, map[N]C) {
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var zero C
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var seenFn = func(a N) N { return a }
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if s, ok := g.(interface{ Seen(N) N }); ok {
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seenFn = s.Seen
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}
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var potentialFn = func(N) C { var zero C; return zero }
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if p, ok := g.(interface{ Potential(N) C }); ok {
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potentialFn = p.Potential
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}
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type node struct {
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cost C
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potential C
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parent *node
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position N
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}
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newPath := func(n *node) []N {
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var path []N
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for n.parent != nil {
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path = append(path, n.position)
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n = n.parent
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}
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path = append(path, n.position)
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Reverse(path)
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return path
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}
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less := func(a, b *node) bool {
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return a.cost+a.potential < b.cost+b.potential
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}
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closed := make(map[N]C)
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open := FibHeap(less)
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open.Insert(&node{position: start, potential: potentialFn(start)})
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closed[start] = zero
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for !open.IsEmpty() {
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current := open.ExtractMin()
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for _, nb := range g.Neighbors(current.position) {
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next := &node{
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position: nb,
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parent: current,
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cost: g.Cost(current.position, nb) + current.cost,
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potential: potentialFn(nb),
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}
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seen := seenFn(nb)
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cost, ok := closed[seen]
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if !ok || next.cost < cost {
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open.Insert(next)
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closed[seen] = next.cost
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}
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if next.potential == zero && g.Target(next.position, next.cost) {
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return next.cost, newPath(next), closed
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}
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}
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}
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return zero, nil, closed
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}
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type fibTree[T any] struct {
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value *T
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parent *fibTree[T]
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child []*fibTree[T]
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mark bool
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}
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func (t *fibTree[T]) Value() *T { return t.value }
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func (t *fibTree[T]) addAtEnd(n *fibTree[T]) {
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n.parent = t
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t.child = append(t.child, n)
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}
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type fibHeap[T any] struct {
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trees []*fibTree[T]
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least *fibTree[T]
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count uint
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less func(a, b *T) bool
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}
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func FibHeap[T any](less func(a, b *T) bool) *fibHeap[T] {
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return &fibHeap[T]{less: less}
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}
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func (h *fibHeap[T]) GetMin() *T {
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return h.least.value
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}
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func (h *fibHeap[T]) IsEmpty() bool { return h.least == nil }
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func (h *fibHeap[T]) Insert(v *T) {
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ntree := &fibTree[T]{value: v}
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h.trees = append(h.trees, ntree)
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if h.least == nil || h.less(v, h.least.value) {
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h.least = ntree
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}
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h.count++
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}
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func (h *fibHeap[T]) ExtractMin() *T {
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smallest := h.least
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if smallest != nil {
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// Remove smallest from root trees.
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for i := range h.trees {
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pos := h.trees[i]
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if pos == smallest {
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h.trees[i] = h.trees[len(h.trees)-1]
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h.trees = h.trees[:len(h.trees)-1]
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break
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}
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}
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// Add children to root
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h.trees = append(h.trees, smallest.child...)
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smallest.child = smallest.child[:0]
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h.least = nil
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if len(h.trees) > 0 {
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h.consolidate()
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}
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h.count--
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return smallest.value
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}
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return nil
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}
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func (h *fibHeap[T]) consolidate() {
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aux := make([]*fibTree[T], bits.Len(h.count)+1)
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for _, x := range h.trees {
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order := len(x.child)
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// consolidate the larger roots under smaller roots of same order until we have at most one tree per order.
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for aux[order] != nil {
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y := aux[order]
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if h.less(y.value, x.value) {
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x, y = y, x
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}
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x.addAtEnd(y)
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aux[order] = nil
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order++
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}
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aux[order] = x
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}
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h.trees = h.trees[:0]
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// move ordered trees to root and find least node.
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for _, k := range aux {
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if k != nil {
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k.parent = nil
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h.trees = append(h.trees, k)
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if h.least == nil || h.less(k.value, h.least.value) {
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h.least = k
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}
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}
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}
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}
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func (h *fibHeap[T]) Merge(a *fibHeap[T]) {
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h.trees = append(h.trees, a.trees...)
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h.count += a.count
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if h.least == nil || a.least != nil && h.less(a.least.value, h.least.value) {
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h.least = a.least
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}
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}
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func (h *fibHeap[T]) find(fn func(*T) bool) *fibTree[T] {
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var st []*fibTree[T]
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st = append(st, h.trees...)
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var tr *fibTree[T]
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for len(st) > 0 {
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tr, st = st[0], st[1:]
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ro := *tr.value
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if fn(&ro) {
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break
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}
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st = append(st, tr.child...)
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}
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return tr
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}
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func (h *fibHeap[T]) Find(fn func(*T) bool) *T {
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if needle := h.find(fn); needle != nil {
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return needle.value
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}
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return nil
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}
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func (h *fibHeap[T]) DecreaseKey(find func(*T) bool, decrease func(*T)) {
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needle := h.find(find)
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if needle == nil {
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return
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}
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decrease(needle.value)
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if h.less(needle.value, h.least.value) {
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h.least = needle
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}
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if parent := needle.parent; parent != nil {
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if h.less(needle.value, parent.value) {
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h.cut(needle)
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h.cascadingCut(parent)
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}
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}
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}
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func (h *fibHeap[T]) cut(x *fibTree[T]) {
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parent := x.parent
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for i := range parent.child {
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pos := parent.child[i]
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if pos == x {
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parent.child[i] = parent.child[len(parent.child)-1]
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parent.child = parent.child[:len(parent.child)-1]
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break
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}
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}
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x.parent = nil
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x.mark = false
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h.trees = append(h.trees, x)
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if h.less(x.value, h.least.value) {
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h.least = x
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}
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}
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func (h *fibHeap[T]) cascadingCut(y *fibTree[T]) {
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if y.parent != nil {
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if !y.mark {
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y.mark = true
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return
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}
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h.cut(y)
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h.cascadingCut(y.parent)
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}
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}
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// FindPath uses the A* path finding algorithem.
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// g is the graph source that implements the pather interface.
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//
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// C is an numeric type for calculating cost/potential
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// N is the node values. is comparable for storing in visited table for pruning.
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//
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// start, end are nodes that dileniate the start and end of the search path.
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// The returned values are the calculated cost and the path taken from start to end.
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func FindPaths[C integer, N comparable](g pather[C, N], start, end N) ([]C, [][]N) {
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var zero C
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// closed := make(map[N]bool)
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var potentialFn = func(N) C { var zero C; return zero }
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if p, ok := g.(interface{ Potential(N) C }); ok {
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potentialFn = p.Potential
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}
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type node struct {
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cost C
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potential C
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parent *node
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position N
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closed map[N]bool
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}
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NewPath := func(n *node) []N {
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var path []N
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for n.parent != nil {
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path = append(path, n.position)
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n = n.parent
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}
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path = append(path, n.position)
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Reverse(path)
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return path
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}
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less := func(b, a *node) bool {
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return b.cost+b.potential < a.cost+a.potential
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}
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pq := PriorityQueue(less)
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pq.Insert(&node{position: start, closed: make(map[N]bool)})
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defer func() {
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Log("queue max depth = ", pq.maxDepth, "total enqueue = ", pq.totalEnqueue, "total dequeue = ", pq.totalDequeue)
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}()
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var seenFn = func(a N) N { return a }
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if s, ok := g.(interface{ Seen(N) N }); ok {
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seenFn = s.Seen
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}
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var targetFn = func(n N, c C) bool { return true }
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if s, ok := g.(interface{ Target(N, C) bool }); ok {
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targetFn = s.Target
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}
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var paths [][]N
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var costs []C
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for !pq.IsEmpty() {
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current := pq.ExtractMin()
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cost, potential, n := current.cost, current.potential, current.position
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seen := seenFn(n)
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if current.closed[seen] {
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continue
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}
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current.closed[seen] = true
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if cost > 0 && potential == zero && cost > Max(0, costs...) && targetFn(current.position, cost) {
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paths = append([][]N(nil), NewPath(current))
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costs = append([]C(nil), cost)
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Log("new record = ", cost)
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continue
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}
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for _, nb := range g.Neighbors(n) {
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seen := seenFn(nb)
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if current.closed[seen] {
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continue
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}
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cost := g.Cost(n, nb) + current.cost
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next := &node{
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position: nb,
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parent: current,
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cost: cost,
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potential: potentialFn(nb),
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closed: maps.Clone(current.closed),
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}
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// check if path is in open list
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if _, open := current.closed[seen]; !open {
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next.closed[seen] = false // add to open list
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pq.Insert(next)
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}
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}
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}
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return costs, paths
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}
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