package main import ( "bufio" _ "embed" "fmt" aoc "go.sour.is/advent-of-code" ) // var log = aoc.Log func main() { aoc.MustResult(aoc.Runner(run)) } type result struct { valuePT1 int valuePT2 int } func (r result) String() string { return fmt.Sprintf("%#v", r) } func run(scan *bufio.Scanner) (*result, error) { var m aoc.Map[int16, rune] for scan.Scan() { text := scan.Text() m = append(m, []rune(text)) } result := result{} result.valuePT1 = search(m, 1, 3) result.valuePT2 = search(m, 4, 10) return &result, nil } type Point = aoc.Point[int16] type Map = aoc.Map[int16, rune] // rotate for changing direction type rotate int8 const ( CW rotate = 1 CCW rotate = -1 ) // diretion of path steps type direction int8 var ( U = Point{-1, 0} R = Point{0, 1} D = Point{1, 0} L = Point{0, -1} ) var directions = []Point{U, R, D, L} var directionIDX = func() map[Point]direction { m := make(map[Point]direction, len(directions)) for k, v := range directions { m[v] = direction(k) } return m }() // position on the map type position struct { loc Point direction Point steps int8 } func (p position) step() position { return position{p.loc.Add(p.direction), p.direction, p.steps + 1} } func (p position) rotateAndStep(towards rotate) position { d := directions[(int8(directionIDX[p.direction])+int8(towards)+4)%4] return position{p.loc.Add(d), d, 1} } // implements FindPath graph interface type graph struct { min, max int8 m Map target Point reads int } // Neighbors returns valid steps from given position. if at target returns none. func (g *graph) Neighbors(current position) []position { var nbs []position if current.steps == 0 { return []position{ {R, R, 1}, {D, D, 1}, } } if current.loc == g.target { return nil } if left := current.rotateAndStep(CCW); current.steps >= g.min && g.m.Valid(left.loc) { nbs = append(nbs, left) } if right := current.rotateAndStep(CW); current.steps >= g.min && g.m.Valid(right.loc) { nbs = append(nbs, right) } if forward := current.step(); current.steps < g.max && g.m.Valid(forward.loc) { nbs = append(nbs, forward) } return nbs } // Cost calculates heat cost to neighbor from map func (g *graph) Cost(a, b position) int16 { g.reads++ _, r, _ := g.m.Get(b.loc) return int16(r - '0') } // Potential calculates distance to target func (g *graph) Potential(a, b position) int16 { return aoc.ManhattanDistance(a.loc, b.loc) } func (g *graph) Target(a position) bool { if a.loc == g.target && a.steps >= g.min { return true } return false } // Seen attempt at simplifying the seen to use horizontal/vertical and no steps. // It returns correct for part1 but not part 2.. // func (g *graph) Seen(a position) position { // if a.direction == U { // a.direction = D // } // if a.direction == L { // a.direction = R // } // a.steps = 0 // return a // } func search(m Map, minSteps, maxSteps int8) int { rows, cols := m.Size() start := Point{} target := Point{rows - 1, cols - 1} g := graph{min: minSteps, max: maxSteps, m: m, target: target} cost, path := aoc.FindPath[int16, position](&g, position{loc: start}, position{loc: target}) fmt.Println("total map reads = ", g.reads) printGraph(m, path) return int(cost) } // printGraph with the path overlay func printGraph(m Map, path []position) { pts := make(map[Point]position, len(path)) for _, pt := range path { pts[pt.loc] = pt } for r, row := range m { for c := range row { if _, ok := pts[Point{int16(r), int16(c)}]; ok { fmt.Print("*") continue } fmt.Print(".") } fmt.Println("") } fmt.Println("") }