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0d78959bea
Author | SHA1 | Date | |
---|---|---|---|
0d78959bea | |||
86f2f7a6f2 |
17
aoc_test.go
17
aoc_test.go
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@ -86,7 +86,7 @@ func TestPriorityQueue(t *testing.T) {
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type elem [2]int
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less := func(a, b elem) bool {
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return b[0] < a[0]
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return a[0] < b[0]
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}
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pq := aoc.PriorityQueue(less)
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@ -135,25 +135,12 @@ func TestSet(t *testing.T) {
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is.Equal(items, []int{1, 2, 3, 4})
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}
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// func TestGraph(t *testing.T) {
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// g := aoc.Graph[int, uint](7)
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// g.AddEdge(0, 1, 2)
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// g.AddEdge(0, 2, 6)
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// g.AddEdge(1, 3, 5)
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// g.AddEdge(2, 3, 8)
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// g.AddEdge(3, 4, 10)
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// g.AddEdge(3, 5, 15)
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// g.AddEdge(4, 6, 2)
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// g.AddEdge(5, 6, 6)
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// // g.Dijkstra(0)
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// }
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func ExamplePriorityQueue() {
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type memo struct {
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pt int
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score int
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}
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less := func(a, b memo) bool { return a.score < b.score }
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less := func(a, b memo) bool { return b.score < a.score }
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adj := map[int][][2]int{
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0: {{1, 2}, {2, 6}},
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187
day17/main.go
187
day17/main.go
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@ -20,7 +20,7 @@ type result struct {
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func (r result) String() string { return fmt.Sprintf("%#v", r) }
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func run(scan *bufio.Scanner) (*result, error) {
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var m aoc.Map[rune]
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var m aoc.Map[int16, rune]
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for scan.Scan() {
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text := scan.Text()
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@ -34,8 +34,10 @@ func run(scan *bufio.Scanner) (*result, error) {
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return &result, nil
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}
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func search(m aoc.Map[rune], minSteps, maxSteps int) int {
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type direction int8
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type Point = aoc.Point[int16]
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type Map = aoc.Map[int16, rune]
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// rotate for changing direction
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type rotate int8
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const (
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@ -43,95 +45,142 @@ func search(m aoc.Map[rune], minSteps, maxSteps int) int {
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CCW rotate = -1
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)
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// diretion of path steps
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type direction int8
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var (
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U = aoc.Point{-1, 0}
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R = aoc.Point{0, 1}
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D = aoc.Point{1, 0}
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L = aoc.Point{0, -1}
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U = Point{-1, 0}
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R = Point{0, 1}
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D = Point{1, 0}
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L = Point{0, -1}
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)
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var Direction = []aoc.Point{U, R, D, L}
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var directions = []Point{U, R, D, L}
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var Directions = make(map[aoc.Point]direction, len(Direction))
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for k, v := range Direction {
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Directions[v] = direction(k)
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var directionIDX = func() map[Point]direction {
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m := make(map[Point]direction, len(directions))
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for k, v := range directions {
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m[v] = direction(k)
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}
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return m
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}()
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rows, cols := m.Size()
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target := aoc.Point{rows - 1, cols - 1}
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// position on the map
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type position struct {
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loc aoc.Point
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direction aoc.Point
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steps int
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loc Point
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direction Point
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steps int8
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}
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step := func(p position) position {
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func (p position) step() position {
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return position{p.loc.Add(p.direction), p.direction, p.steps + 1}
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}
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rotateAndStep := func(p position, towards rotate) position {
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d := Direction[(int8(Directions[p.direction])+int8(towards)+4)%4]
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// fmt.Println(towards, Directions[p.direction], "->", Directions[d])
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func (p position) rotateAndStep(towards rotate) position {
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d := directions[(int8(directionIDX[p.direction])+int8(towards)+4)%4]
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return position{p.loc.Add(d), d, 1}
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}
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type memo struct {
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cost int
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position
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}
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less := func(a, b memo) bool {
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if a.cost != b.cost {
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return a.cost < b.cost
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}
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if a.position.loc != b.position.loc {
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return b.position.loc.Less(a.position.loc)
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}
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if a.position.direction != b.position.direction {
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return b.position.direction.Less(a.position.direction)
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}
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return a.steps < b.steps
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// implements FindPath graph interface
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type graph struct {
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min, max int8
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m Map
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target Point
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reads int
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}
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pq := aoc.PriorityQueue(less)
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pq.Enqueue(memo{position: position{direction: D}})
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pq.Enqueue(memo{position: position{direction: R}})
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visited := aoc.Set[position]()
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// Neighbors returns valid steps from given position. if at target returns none.
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func (g *graph) Neighbors(current position) []position {
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var nbs []position
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for !pq.IsEmpty() {
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current, _ := pq.Dequeue()
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if current.loc == target && current.steps >= minSteps {
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return current.cost
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if current.steps == 0 {
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return []position{
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{R, R, 1},
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{D, D, 1},
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}
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}
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seen := position{loc: current.loc, direction: current.direction, steps: current.steps}
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if current.loc == g.target {
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return nil
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}
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if left := current.rotateAndStep(CCW); current.steps >= g.min && g.m.Valid(left.loc) {
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nbs = append(nbs, left)
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}
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if right := current.rotateAndStep(CW); current.steps >= g.min && g.m.Valid(right.loc) {
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nbs = append(nbs, right)
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}
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if forward := current.step(); current.steps < g.max && g.m.Valid(forward.loc) {
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nbs = append(nbs, forward)
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}
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return nbs
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}
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// Cost calculates heat cost to neighbor from map
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func (g *graph) Cost(a, b position) int16 {
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g.reads++
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_, r, _ := g.m.Get(b.loc)
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return int16(r - '0')
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}
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// Potential calculates distance to target
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func (g *graph) Potential(a, b position) int16 {
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return aoc.ManhattanDistance(a.loc, b.loc)
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}
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func (g *graph) Target(a position) bool {
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if a.loc == g.target && a.steps >= g.min {
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return true
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}
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return false
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}
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// Seen attempt at simplifying the seen to use horizontal/vertical and no steps.
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// It returns correct for part1 but not part 2..
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// func (g *graph) Seen(a position) position {
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// if a.direction == U {
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// a.direction = D
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// }
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// if a.direction == L {
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// a.direction = R
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// }
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// a.steps = 0
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// return a
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// }
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func search(m Map, minSteps, maxSteps int8) int {
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rows, cols := m.Size()
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start := Point{}
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target := Point{rows - 1, cols - 1}
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g := graph{min: minSteps, max: maxSteps, m: m, target: target}
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cost, path := aoc.FindPath[int16, position](&g, position{loc: start}, position{loc: target})
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fmt.Println("total map reads = ", g.reads)
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printGraph(m, path)
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return int(cost)
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}
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// printGraph with the path overlay
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func printGraph(m Map, path []position) {
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pts := make(map[Point]position, len(path))
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for _, pt := range path {
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pts[pt.loc] = pt
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}
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for r, row := range m {
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for c := range row {
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if _, ok := pts[Point{int16(r), int16(c)}]; ok {
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fmt.Print("*")
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if visited.Has(seen) {
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// fmt.Println("visited", seen)
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continue
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}
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visited.Add(seen)
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// fmt.Print("\033[2J\033[H")
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// fmt.Println("step ", current.steps, " dir ", Directions[current.direction], " steps ", " score ", current.cost, current.loc)
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if left := rotateAndStep(current.position, CCW); current.steps >= minSteps && m.Valid(left.loc) {
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_, cost, _ := m.Get(left.loc)
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// fmt.Println("turn left", current, left)
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pq.Enqueue(memo{cost: current.cost + int(cost-'0'), position: left})
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fmt.Print(".")
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}
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if right := rotateAndStep(current.position, CW); current.steps >= minSteps && m.Valid(right.loc) {
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_, cost, _ := m.Get(right.loc)
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// fmt.Println("turn right", current, right)
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pq.Enqueue(memo{cost: current.cost + int(cost-'0'), position: right})
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fmt.Println("")
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}
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if forward := step(current.position); current.steps < maxSteps && m.Valid(forward.loc) {
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_, cost, _ := m.Get(forward.loc)
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// fmt.Println("go forward", current, forward)
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pq.Enqueue(memo{cost: current.cost + int(cost-'0'), position: forward})
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}
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}
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return -1
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fmt.Println("")
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}
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@ -13,8 +13,8 @@ import (
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//go:embed example.txt
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var example []byte
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//go:embed input.txt
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var input []byte
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// //go:embed input.txt
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// var input []byte
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func TestExample(t *testing.T) {
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is := is.New(t)
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@ -45,7 +45,7 @@ func run(scan *bufio.Scanner) (*result, error) {
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}, nil
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}
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var OFFSET = map[string]aoc.Point{
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var OFFSET = map[string]aoc.Point[int]{
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"R": {0, 1},
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"D": {1, 0},
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"L": {0, -1},
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@ -77,7 +77,7 @@ func fromColor(c string) aoc.Vector {
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}
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func findArea(vecs []aoc.Vector) int {
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shoelace := []aoc.Point{{0, 0}}
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shoelace := []aoc.Point[int]{{0, 0}}
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borderLength := 0
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for _, vec := range vecs {
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30
grids.go
30
grids.go
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@ -1,23 +1,23 @@
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package aoc
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type Vector struct {
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Offset Point
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Offset Point[int]
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Scale int
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}
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func (v Vector) Point() Point {
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func (v Vector) Point() Point[int] {
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return v.Offset.Scale(v.Scale)
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}
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type Point [2]int
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type Point[T integer] [2]T
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func (p Point) Add(a Point) Point {
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return Point{p[0] + a[0], p[1] + a[1]}
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func (p Point[T]) Add(a Point[T]) Point[T] {
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return Point[T]{p[0] + a[0], p[1] + a[1]}
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}
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func (p Point) Scale(m int) Point {
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return Point{p[0] * m, p[1] * m}
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func (p Point[T]) Scale(m T) Point[T] {
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return Point[T]{p[0] * m, p[1] * m}
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}
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func (p Point) Less(b Point) bool {
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func (p Point[T]) Less(b Point[T]) bool {
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if p[0] != b[0] {
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return p[0] < b[0]
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}
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@ -41,7 +41,7 @@ func Transpose[T any](matrix [][]T) [][]T {
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}
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// NumPoints the number of the points inside an outline plus the number of points in the outline
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func NumPoints(outline []Point, borderLength int) int {
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func NumPoints(outline []Point[int], borderLength int) int {
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// shoelace - find the float area in a shape
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sum := 0
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for _, p := range Pairwise(outline) {
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@ -56,23 +56,23 @@ func NumPoints(outline []Point, borderLength int) int {
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return (ABS(area) - borderLength/2 + 1) + borderLength
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}
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type Map[T any] [][]T
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type Map[I integer, T any] [][]T
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func (m *Map[T]) Get(p Point) (Point, T, bool) {
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func (m *Map[I,T]) Get(p Point[I]) (Point[I], T, bool) {
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var zero T
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if !m.Valid(p) {
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return [2]int{0, 0}, zero, false
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return [2]I{0, 0}, zero, false
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}
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return p, (*m)[p[0]][p[1]], true
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}
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func (m *Map[T]) Size() (int, int) {
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func (m *Map[I,T]) Size() (I, I) {
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if m == nil || len(*m) == 0 {
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return 0, 0
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}
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return len(*m), len((*m)[0])
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return I(len(*m)), I(len((*m)[0]))
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}
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func (m *Map[T]) Valid(p Point) bool {
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func (m *Map[I,T]) Valid(p Point[I]) bool {
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rows, cols := m.Size()
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return p[0] >= 0 && p[0] < rows && p[1] >= 0 && p[1] < cols
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}
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|
20
math.go
20
math.go
|
@ -3,19 +3,19 @@ package aoc
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import "cmp"
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type uinteger interface {
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uint | uint8 | uint16 | uint32 | uint64
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~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64
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}
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type sinteger interface {
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int | int8 | int16 | int32 | int64
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~int | ~int8 | ~int16 | ~int32 | ~int64
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}
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type integer interface {
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sinteger | uinteger
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}
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// type float interface {
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// complex64 | complex128 | float32 | float64
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// }
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// type number interface{ integer | float }
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type float interface {
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complex64 | complex128 | float32 | float64
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}
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type number interface{ integer | float }
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// greatest common divisor (GCD) via Euclidean algorithm
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func GCD[T integer](a, b T) T {
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|
@ -46,17 +46,17 @@ func LCM[T integer](integers ...T) T {
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return result
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}
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func Sum[T integer](arr ...T) T {
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func Sum[T number](arr ...T) T {
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var acc T
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for _, a := range arr {
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acc += a
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}
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return acc
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}
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func SumFunc[T any, U integer](fn func(T) U, input ...T) U {
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func SumFunc[T any, U number](fn func(T) U, input ...T) U {
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return Sum(SliceMap(fn, input...)...)
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}
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func SumIFunc[T any, U integer](fn func(int, T) U, input ...T) U {
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func SumIFunc[T any, U number](fn func(int, T) U, input ...T) U {
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return Sum(SliceIMap(fn, input...)...)
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}
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|
@ -71,7 +71,7 @@ func Power2(n int) int {
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return p
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}
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func ABS(i int) int {
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func ABS[I integer](i I) I {
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if i < 0 {
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return -i
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}
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|
|
103
search.go
103
search.go
|
@ -1,12 +1,15 @@
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package aoc
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|
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import (
|
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"fmt"
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"sort"
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)
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|
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type priorityQueue[T any, U []T] struct {
|
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elems U
|
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less func(a, b T) bool
|
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maxDepth int
|
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totalEnqueue int
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}
|
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|
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func PriorityQueue[T any, U []T](less func(a, b T) bool) *priorityQueue[T, U] {
|
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|
@ -14,7 +17,9 @@ func PriorityQueue[T any, U []T](less func(a, b T) bool) *priorityQueue[T, U] {
|
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}
|
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func (pq *priorityQueue[T, U]) Enqueue(elem T) {
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pq.elems = append(pq.elems, elem)
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sort.Slice(pq.elems, func(i, j int) bool { return pq.less(pq.elems[j], pq.elems[i]) })
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pq.totalEnqueue++
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pq.maxDepth = max(pq.maxDepth, len(pq.elems))
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sort.Slice(pq.elems, func(i, j int) bool { return pq.less(pq.elems[i], pq.elems[j]) })
|
||||
}
|
||||
func (pq *priorityQueue[T, I]) IsEmpty() bool {
|
||||
return len(pq.elems) == 0
|
||||
|
@ -29,7 +34,97 @@ func (pq *priorityQueue[T, I]) Dequeue() (T, bool) {
|
|||
return elem, true
|
||||
}
|
||||
|
||||
type DS[T comparable] struct {
|
||||
*priorityQueue[T, []T]
|
||||
*set[T]
|
||||
func ManhattanDistance[T integer](a, b Point[T]) T {
|
||||
return ABS(a[1]-b[1]) + ABS(a[0]-b[0])
|
||||
}
|
||||
|
||||
type pather[C number, N any] interface {
|
||||
Neighbors(N) []N
|
||||
Cost(a, b N) C
|
||||
Potential(a, b N) C
|
||||
|
||||
// OPTIONAL:
|
||||
// Seen modify value used by seen pruning.
|
||||
// Seen(N) N
|
||||
// Target returns true if target reached.
|
||||
// Target(N) bool
|
||||
}
|
||||
|
||||
type Path[C number, N any] []N
|
||||
|
||||
func FindPath[C integer, N comparable](g pather[C, N], start, end N) (C, Path[C, N]) {
|
||||
var zero C
|
||||
closed := make(map[N]bool)
|
||||
|
||||
type node struct {
|
||||
cost C
|
||||
potential C
|
||||
parent *node
|
||||
position N
|
||||
}
|
||||
|
||||
NewPath := func(n *node) []N {
|
||||
var path []N
|
||||
for n.parent != nil {
|
||||
path = append(path, n.position)
|
||||
n = n.parent
|
||||
}
|
||||
path = append(path, n.position)
|
||||
|
||||
Reverse(path)
|
||||
return path
|
||||
}
|
||||
|
||||
less := func(a, b node) bool {
|
||||
return b.cost+b.potential < a.cost+a.potential
|
||||
}
|
||||
|
||||
pq := PriorityQueue(less)
|
||||
pq.Enqueue(node{position: start})
|
||||
|
||||
defer func() {
|
||||
fmt.Println("queue max depth = ", pq.maxDepth, "total enqueue = ", pq.totalEnqueue)
|
||||
}()
|
||||
|
||||
var seenFn = func(a N) N { return a }
|
||||
if s, ok := g.(interface{ Seen(N) N }); ok {
|
||||
seenFn = s.Seen
|
||||
}
|
||||
|
||||
var targetFn = func(a N) bool { return true }
|
||||
if s, ok := g.(interface{ Target(N) bool }); ok {
|
||||
targetFn = s.Target
|
||||
}
|
||||
|
||||
for !pq.IsEmpty() {
|
||||
current, _ := pq.Dequeue()
|
||||
cost, potential, n := current.cost, current.potential, current.position
|
||||
|
||||
seen := seenFn(n)
|
||||
if closed[seen] {
|
||||
continue
|
||||
}
|
||||
closed[seen] = true
|
||||
|
||||
if cost > 0 && potential == zero && targetFn(current.position) {
|
||||
return cost, NewPath(¤t)
|
||||
}
|
||||
|
||||
for _, nb := range g.Neighbors(n) {
|
||||
seen := seenFn(nb)
|
||||
if closed[seen] {
|
||||
continue
|
||||
}
|
||||
|
||||
cost := g.Cost(n, nb) + current.cost
|
||||
nextPath := node{
|
||||
position: nb,
|
||||
parent: ¤t,
|
||||
cost: cost,
|
||||
potential: g.Potential(nb, end),
|
||||
}
|
||||
pq.Enqueue(nextPath)
|
||||
}
|
||||
}
|
||||
return zero, nil
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user