chore(day17): simplify interfaces. add docs
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0d78959bea
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51
search.go
51
search.go
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@ -1,44 +1,52 @@
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package aoc
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package aoc
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import (
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import (
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"fmt"
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"sort"
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"sort"
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)
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)
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type priorityQueue[T any, U []T] struct {
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type priorityQueue[T any] struct {
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elems U
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elems []T
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less func(a, b T) bool
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less func(a, b T) bool
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maxDepth int
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maxDepth int
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totalEnqueue int
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totalEnqueue int
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totalDequeue int
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}
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}
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func PriorityQueue[T any, U []T](less func(a, b T) bool) *priorityQueue[T, U] {
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// PriorityQueue implements a simple slice based queue.
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return &priorityQueue[T, U]{less: less}
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// less is the function for sorting. reverse a and b to reverse the sort.
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// T is the item
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// U is a slice of T
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func PriorityQueue[T any](less func(a, b T) bool) *priorityQueue[T] {
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return &priorityQueue[T]{less: less}
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}
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}
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func (pq *priorityQueue[T, U]) Enqueue(elem T) {
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func (pq *priorityQueue[T]) Enqueue(elem T) {
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pq.elems = append(pq.elems, elem)
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pq.totalEnqueue++
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pq.totalEnqueue++
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pq.elems = append(pq.elems, elem)
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pq.maxDepth = max(pq.maxDepth, len(pq.elems))
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pq.maxDepth = max(pq.maxDepth, len(pq.elems))
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sort.Slice(pq.elems, func(i, j int) bool { return pq.less(pq.elems[i], pq.elems[j]) })
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}
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}
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func (pq *priorityQueue[T, I]) IsEmpty() bool {
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func (pq *priorityQueue[T]) IsEmpty() bool {
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return len(pq.elems) == 0
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return len(pq.elems) == 0
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}
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}
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func (pq *priorityQueue[T, I]) Dequeue() (T, bool) {
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func (pq *priorityQueue[T]) Dequeue() (T, bool) {
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pq.totalDequeue++
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var elem T
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var elem T
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if pq.IsEmpty() {
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if pq.IsEmpty() {
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return elem, false
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return elem, false
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}
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}
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sort.Slice(pq.elems, func(i, j int) bool { return pq.less(pq.elems[i], pq.elems[j]) })
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pq.elems, elem = pq.elems[:len(pq.elems)-1], pq.elems[len(pq.elems)-1]
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pq.elems, elem = pq.elems[:len(pq.elems)-1], pq.elems[len(pq.elems)-1]
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return elem, true
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return elem, true
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}
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}
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// ManhattanDistance the distance between two points measured along axes at right angles.
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func ManhattanDistance[T integer](a, b Point[T]) T {
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func ManhattanDistance[T integer](a, b Point[T]) T {
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return ABS(a[1]-b[1]) + ABS(a[0]-b[0])
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return ABS(a[1]-b[1]) + ABS(a[0]-b[0])
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}
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}
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type pather[C number, N any] interface {
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type pather[C number, N comparable] interface {
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Neighbors(N) []N
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Neighbors(N) []N
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Cost(a, b N) C
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Cost(a, b N) C
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Potential(a, b N) C
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Potential(a, b N) C
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@ -46,15 +54,20 @@ type pather[C number, N any] interface {
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// OPTIONAL:
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// OPTIONAL:
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// Seen modify value used by seen pruning.
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// Seen modify value used by seen pruning.
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// Seen(N) N
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// Seen(N) N
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// Target returns true if target reached.
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// Target returns true if target reached.
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// Target(N) bool
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// Target(N) bool
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}
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}
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type Path[C number, N any] []N
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// FindPath uses the A* path finding algorithem.
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// g is the graph source that implements the pather interface.
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func FindPath[C integer, N comparable](g pather[C, N], start, end N) (C, Path[C, N]) {
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// C is an numeric type for calculating cost/potential
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// N is the node values. is comparable for storing in visited table for pruning.
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// start, end are nodes that dileniate the start and end of the search path.
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// The returned values are the calculated cost and the path taken from start to end.
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func FindPath[C integer, N comparable](g pather[C, N], start, end N) (C, []N) {
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var zero C
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var zero C
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closed := make(map[N]bool)
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visited := make(map[N]bool)
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type node struct {
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type node struct {
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cost C
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cost C
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@ -83,7 +96,7 @@ func FindPath[C integer, N comparable](g pather[C, N], start, end N) (C, Path[C,
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pq.Enqueue(node{position: start})
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pq.Enqueue(node{position: start})
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defer func() {
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defer func() {
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fmt.Println("queue max depth = ", pq.maxDepth, "total enqueue = ", pq.totalEnqueue)
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Log("queue max depth = ", pq.maxDepth, "total enqueue = ", pq.totalEnqueue, "total dequeue = ", pq.totalDequeue)
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}()
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}()
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var seenFn = func(a N) N { return a }
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var seenFn = func(a N) N { return a }
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@ -101,10 +114,10 @@ func FindPath[C integer, N comparable](g pather[C, N], start, end N) (C, Path[C,
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cost, potential, n := current.cost, current.potential, current.position
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cost, potential, n := current.cost, current.potential, current.position
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seen := seenFn(n)
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seen := seenFn(n)
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if closed[seen] {
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if visited[seen] {
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continue
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continue
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}
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}
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closed[seen] = true
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visited[seen] = true
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if cost > 0 && potential == zero && targetFn(current.position) {
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if cost > 0 && potential == zero && targetFn(current.position) {
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return cost, NewPath(¤t)
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return cost, NewPath(¤t)
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@ -112,7 +125,7 @@ func FindPath[C integer, N comparable](g pather[C, N], start, end N) (C, Path[C,
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for _, nb := range g.Neighbors(n) {
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for _, nb := range g.Neighbors(n) {
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seen := seenFn(nb)
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seen := seenFn(nb)
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if closed[seen] {
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if visited[seen] {
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continue
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continue
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}
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}
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