chore: fix day 07
This commit is contained in:
parent
50f1016372
commit
f1ac3ea35f
172
day07/main.go
172
day07/main.go
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@ -3,30 +3,20 @@ package main
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import (
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"bufio"
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"fmt"
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"os"
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"sort"
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aoc "go.sour.is/advent-of-code"
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)
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func main() {
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if len(os.Args) != 2 {
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fmt.Fprintln(os.Stderr, "Usage: day07 FILE")
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func main() { aoc.MustResult(aoc.Runner(run)) }
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type result struct {
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valuePT1 uint64
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valuePT2 uint64
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}
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input, err := os.Open(os.Args[1])
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if err != nil {
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fmt.Fprintln(os.Stderr, err)
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}
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scan := bufio.NewScanner(input)
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score1, score2 := run(scan)
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fmt.Println("score 1", score1)
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fmt.Println("score 2", score2)
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}
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func run(scan *bufio.Scanner) (uint64, uint64) {
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var game1, game2 Game
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func run(scan *bufio.Scanner) (result, error) {
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var game Game
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for scan.Scan() {
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var cards string
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@ -37,20 +27,17 @@ func run(scan *bufio.Scanner) (uint64, uint64) {
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}
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fmt.Println("cards", cards, "bid", bid)
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game1.Append(cards, bid)
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game2.Append(cards, bid)
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game.plays = append(game.plays, Play{bid, []rune(cards), &game})
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}
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game1.cardTypes = cardTypes1
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game1.cardOrder = getOrder(cardTypes1)
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product1 := calcProduct(game1)
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game.cardOrder = getOrder(cardTypes1)
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product1 := calcProduct(game)
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game2.cardTypes = cardTypes2
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game2.cardOrder = getOrder(cardTypes2)
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game2.wildCard = 'J'
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product2 := calcProduct(game2)
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game.cardOrder = getOrder(cardTypes2)
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game.wildCard = 'J'
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product2 := calcProduct(game)
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return product1, product2
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return result{product1, product2}, nil
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}
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var cardTypes1 = []rune{'A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2'}
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@ -79,108 +66,92 @@ func getOrder(cardTypes []rune) map[rune]int {
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type Game struct {
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plays Plays
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cardOrder map[rune]int
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cardTypes []rune
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wildCard rune
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}
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func (g *Game) Append(cards string, bid int) {
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p := Play{bid: bid, hand: []rune(cards), game: g}
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g.plays = append(g.plays, p)
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}
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type Play struct {
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bid int
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hand Hand
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cardCounts map[rune]int
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strength int
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game *Game
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}
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type Hand []rune
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func (h *Play) HandType() string {
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hs := h.HandStrength()
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kind := hs& 0xf00000
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hc := h.game.cardTypes[13-hs&0xf0000>>16]
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switch kind {
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case 0x700000:
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func (h Play) HandType() string {
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hc, _ := h.HighCard()
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switch {
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case h.IsFiveOfKind():
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return "5K-" + string(hc)
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case 0x600000:
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case h.IsFourOfKind():
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return "4K-" + string(hc)
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case 0x500000:
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case h.IsFullHouse():
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return "FH-" + string(hc)
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case 0x400000:
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case h.IsThreeOfKind():
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return "3K-" + string(hc)
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case 0x300000:
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case h.IsTwoPair():
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return "2P-" + string(hc)
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case 0x200000:
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case h.IsOnePair():
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return "1P-" + string(hc)
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case 0x100000:
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case h.IsHighCard():
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return "HC-" + string(hc)
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}
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return "Uno"
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}
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func (p *Play) HandStrength() int {
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_, v := p.HighCard()
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func (h Play) HandStrength() int {
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_, v := h.HighCard()
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switch {
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case p.IsFiveOfKind():
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p.strength = 0x700000 | v
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case p.IsFourOfKind():
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p.strength = 0x600000 | v
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case p.IsFullHouse():
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p.strength = 0x500000 | v
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case p.IsThreeOfKind():
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p.strength = 0x400000 | v
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case p.IsTwoPair():
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p.strength = 0x300000 | v
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case p.IsOnePair():
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p.strength = 0x200000 | v
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case p.IsHighCard():
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p.strength = 0x100000 | v
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case h.IsFiveOfKind():
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return 0x700000 | v
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case h.IsFourOfKind():
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return 0x600000 | v
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case h.IsFullHouse():
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return 0x500000 | v
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case h.IsThreeOfKind():
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return 0x400000 | v
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case h.IsTwoPair():
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return 0x300000 | v
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case h.IsOnePair():
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return 0x200000 | v
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case h.IsHighCard():
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return 0x100000 | v
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}
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return p.strength
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return 0
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}
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func (h Play) IsFiveOfKind() bool {
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_, _, _, _, has5 := h.game.hasSame(h.cardCounts)
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_, _, _, _, has5 := h.game.hasSame(h.hand)
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return has5
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}
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func (h Play) IsFourOfKind() bool {
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_, _, _, has4, _ := h.game.hasSame(h.cardCounts)
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_, _, _, has4, _ := h.game.hasSame(h.hand)
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return has4
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}
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func (h Play) IsFullHouse() bool {
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_, has2, has3, _, _ := h.game.hasSame(h.cardCounts)
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_, has2, has3, _, _ := h.game.hasSame(h.hand)
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return has3 && has2
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}
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func (h Play) IsThreeOfKind() bool {
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has1, _, has3, _, _ := h.game.hasSame(h.cardCounts)
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has1, _, has3, _, _ := h.game.hasSame(h.hand)
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return has3 && has1
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}
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func (h Play) IsTwoPair() bool {
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_, has2, has3, _, _ := h.game.hasSame(h.cardCounts)
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return !has3 && has2 && h.game.pairs(h.cardCounts) == 2
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_, has2, has3, _, _ := h.game.hasSame(h.hand)
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return !has3 && has2 && h.game.pairs(h.hand) == 2
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}
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func (h Play) IsOnePair() bool {
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_, has2, has3, _, _ := h.game.hasSame(h.cardCounts)
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return !has3 && has2 && h.game.pairs(h.cardCounts) == 1
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_, has2, has3, _, _ := h.game.hasSame(h.hand)
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return !has3 && has2 && h.game.pairs(h.hand) == 1
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}
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func (h Play) IsHighCard() bool {
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has1, has2, has3, has4, _ := h.game.hasSame(h.cardCounts)
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has1, has2, has3, has4, _ := h.game.hasSame(h.hand)
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return has1 && !has2 && !has3 && !has4
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}
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func (h *Play) HighCard() (rune, int) {
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if h.cardCounts == nil {
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h.generateCounts()
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}
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func (h Play) HighCard() (rune, int) {
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var i int
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pairs := make(Pairs, 5)
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for r, c := range h.cardCounts {
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cnt := h.game.Counts(h.hand)
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for r, c := range cnt {
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pairs[i].c = c
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pairs[i].r = r
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pairs[i].o = h.game.cardOrder[r]
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@ -223,32 +194,29 @@ func (p Plays) Len() int { return len(p) }
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func (p Plays) Less(i, j int) bool { return p[i].HandStrength() < p[j].HandStrength() }
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func (p Plays) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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func (p *Play) generateCounts() {
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cardOrder := p.game.cardOrder
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wildCard := p.game.wildCard
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p.cardCounts = make(map[rune]int, len(cardOrder))
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for _, c := range p.hand {
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p.cardCounts[c]++
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func (g *Game) Counts(cards []rune) map[rune]int {
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m := make(map[rune]int, len(g.cardOrder))
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for _, c := range cards {
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m[c]++
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}
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if wildCard != 0 && p.cardCounts[wildCard] > 0 {
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if g.wildCard != 0 && m[g.wildCard] > 0 {
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var maxK rune
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var maxV int
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for k, v := range p.cardCounts {
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if k != wildCard && v > maxV {
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for k, v := range m {
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if k != g.wildCard && v > maxV {
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maxK, maxV = k, v
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}
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}
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if maxK != 0 {
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p.cardCounts[maxK] += p.cardCounts[wildCard]
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delete(p.cardCounts, wildCard)
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m[maxK] += m[g.wildCard]
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delete(m, g.wildCard)
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}
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}
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return m
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}
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func (g *Game) hasSame(counts map[rune]int) (has1, has2, has3, has4, has5 bool) {
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for _, c := range counts {
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func (g *Game) hasSame(cards []rune) (has1, has2, has3, has4, has5 bool) {
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cnt := g.Counts(cards)
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for _, c := range cnt {
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switch c {
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case 1:
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has1 = true
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@ -268,9 +236,9 @@ func (g *Game) hasSame(counts map[rune]int) (has1, has2, has3, has4, has5 bool)
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}
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return
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}
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func (g *Game) pairs(counts map[rune]int) int {
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func (g *Game) pairs(cards []rune) int {
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pairs := 0
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for _, n := range counts {
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for _, n := range g.Counts(cards) {
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if n == 2 {
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pairs++
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}
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@ -26,21 +26,18 @@ func TestHands(t *testing.T) {
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var game Game
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game.cardOrder = getOrder(cardTypes1)
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h := Play{hand: []rune("AAA23"), game: &game}
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// h.generateCounts()
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h := Play{0, []rune("AAA23"), &game}
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is.Equal(h.HandType(), "3K-A")
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h = Play{hand: []rune("JJJJJ"), game:&game}
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h.generateCounts()
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h = Play{0, []rune("JJJJJ"), &game}
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is.Equal(h.HandType(), "5K-J")
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is.Equal(fmt.Sprintf("%x", h.HandStrength()), "7aaaaa")
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h = Play{hand: []rune("KKKKJ"), game: &game}
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h = Play{0, []rune("KKKKJ"), &game}
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is.Equal(h.HandType(), "4K-K")
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is.Equal(fmt.Sprintf("%x", h.HandStrength()), "6cccca")
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h = Play{hand: []rune("QQQJA"), game: &game}
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h = Play{0, []rune("QQQJA"), &game}
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is.Equal(h.HandType(), "3K-Q")
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is.Equal(fmt.Sprintf("%x", h.HandStrength()), "4bbbad")
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}
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@ -57,19 +54,21 @@ func TestExample(t *testing.T) {
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is := is.New(t)
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scan := bufio.NewScanner(bytes.NewReader(example))
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score1, score2 := run(scan)
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is.Equal(score1, uint64(6440))
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is.Equal(score2, uint64(5905))
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r, err := run(scan)
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is.NoErr(err)
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is.Equal(r.valuePT1, uint64(6440))
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is.Equal(r.valuePT2, uint64(5905))
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}
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func TestSolution(t *testing.T) {
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is := is.New(t)
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scan := bufio.NewScanner(bytes.NewReader(input))
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score1, score2 := run(scan)
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t.Log("score1", score1)
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is.Equal(score1, uint64(248559379))
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r, err := run(scan)
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is.NoErr(err)
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t.Log("score1", r.valuePT1)
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is.Equal(r.valuePT1, uint64(248559379))
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t.Log("score2", score2)
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is.Equal(score2, uint64(249631254))
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t.Log("score2", r.valuePT2)
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is.Equal(r.valuePT2, uint64(249631254))
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}
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2
go.mod
2
go.mod
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@ -1,4 +1,4 @@
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module go.sour.is/advent-of-code-2023
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module go.sour.is/advent-of-code
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go 1.21.3
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395
tools.go
Normal file
395
tools.go
Normal file
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@ -0,0 +1,395 @@
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package aoc
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import (
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"bufio"
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"cmp"
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"fmt"
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"os"
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"path/filepath"
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"sort"
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"strconv"
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"strings"
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)
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func Runner[R any, F func(*bufio.Scanner) (R, error)](run F) (R, error) {
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if len(os.Args) != 2 {
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Log("Usage:", filepath.Base(os.Args[0]), "FILE")
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os.Exit(22)
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}
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input, err := os.Open(os.Args[1])
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if err != nil {
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Log(err)
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os.Exit(1)
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}
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scan := bufio.NewScanner(input)
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return run(scan)
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}
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func MustResult[T any](result T, err error) {
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if err != nil {
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fmt.Println("ERR", err)
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os.Exit(1)
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}
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Log("result", result)
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}
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func Log(v ...any) { fmt.Fprintln(os.Stderr, v...) }
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func Logf(format string, v ...any) {
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if !strings.HasSuffix(format, "\n") {
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format += "\n"
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}
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fmt.Fprintf(os.Stderr, format, v...)
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}
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func Reverse[T any](arr []T) []T {
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for i := 0; i < len(arr)/2; i++ {
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arr[i], arr[len(arr)-i-1] = arr[len(arr)-i-1], arr[i]
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}
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return arr
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}
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type uinteger interface {
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uint | uint8 | uint16 | uint32 | uint64
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}
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type sinteger interface {
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int | int8 | int16 | int32 | int64
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}
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type integer interface {
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sinteger | uinteger
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}
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// type float interface {
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// complex64 | complex128 | float32 | float64
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// }
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// type number interface{ integer | float }
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// greatest common divisor (GCD) via Euclidean algorithm
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func GCD[T integer](a, b T) T {
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for b != 0 {
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t := b
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b = a % b
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a = t
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}
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return a
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}
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// find Least Common Multiple (LCM) via GCD
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func LCM[T integer](integers ...T) T {
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if len(integers) == 0 {
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return 0
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}
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if len(integers) == 1 {
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return integers[0]
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}
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a, b := integers[0], integers[1]
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result := a * b / GCD(a, b)
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for _, c := range integers[2:] {
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result = LCM(result, c)
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}
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return result
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}
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func ReadStringToInts(fields []string) []int {
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return SliceMap(Atoi, fields...)
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}
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type Node[T any] struct {
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value T
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pos int
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left *Node[T]
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}
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func (n *Node[T]) add(a *Node[T]) *Node[T] {
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if a == nil {
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return n
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}
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if n == nil {
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return a
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}
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n.left = a
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return a
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}
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func (n *Node[T]) Value() (value T, ok bool) {
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if n == nil {
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return
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}
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return n.value, true
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}
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func (n *Node[T]) Position() int {
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if n == nil {
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return -1
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}
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return n.pos
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}
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func (n *Node[T]) SetPosition(i int) {
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if n == nil {
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return
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}
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n.pos = i
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}
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func (n *Node[T]) Next() *Node[T] {
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if n == nil {
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return nil
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}
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return n.left
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}
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func (n *Node[T]) String() string {
|
||||
if n == nil {
|
||||
return "EOL"
|
||||
}
|
||||
return fmt.Sprintf("node %v", n.value)
|
||||
}
|
||||
|
||||
type List[T any] struct {
|
||||
head *Node[T]
|
||||
n *Node[T]
|
||||
p map[int]*Node[T]
|
||||
}
|
||||
|
||||
func NewList[T any](a *Node[T]) *List[T] {
|
||||
lis := &List[T]{
|
||||
head: a,
|
||||
n: a,
|
||||
p: make(map[int]*Node[T]),
|
||||
}
|
||||
lis.add(a)
|
||||
|
||||
return lis
|
||||
}
|
||||
func (l *List[T]) Add(value T, pos int) {
|
||||
a := &Node[T]{value: value, pos: pos}
|
||||
l.add(a)
|
||||
}
|
||||
func (l *List[T]) add(a *Node[T]) {
|
||||
if l.head == nil {
|
||||
l.head = a
|
||||
}
|
||||
if a == nil {
|
||||
return
|
||||
}
|
||||
|
||||
l.n = l.n.add(a)
|
||||
l.p[a.pos] = a
|
||||
}
|
||||
func (l *List[T]) Get(pos int) *Node[T] {
|
||||
return l.p[pos]
|
||||
}
|
||||
func (l *List[T]) GetN(pos ...int) []*Node[T] {
|
||||
lis := make([]*Node[T], len(pos))
|
||||
for i, p := range pos {
|
||||
lis[i] = l.p[p]
|
||||
}
|
||||
return lis
|
||||
}
|
||||
func (l *List[T]) Head() *Node[T] {
|
||||
return l.head
|
||||
}
|
||||
|
||||
func SliceMap[T, U any](fn func(T) U, in ...T) []U {
|
||||
lis := make([]U, len(in))
|
||||
for i := range lis {
|
||||
lis[i] = fn(in[i])
|
||||
}
|
||||
return lis
|
||||
}
|
||||
func SliceIMap[T, U any](fn func(int, T) U, in ...T) []U {
|
||||
lis := make([]U, len(in))
|
||||
for i := range lis {
|
||||
lis[i] = fn(i, in[i])
|
||||
}
|
||||
return lis
|
||||
}
|
||||
|
||||
func Atoi(s string) int {
|
||||
i, _ := strconv.Atoi(s)
|
||||
return i
|
||||
}
|
||||
|
||||
func Repeat[T any](s T, i int) []T {
|
||||
lis := make([]T, i)
|
||||
for i := range lis {
|
||||
lis[i] = s
|
||||
}
|
||||
return lis
|
||||
}
|
||||
|
||||
func Sum[T integer](arr ...T) T {
|
||||
var acc T
|
||||
for _, a := range arr {
|
||||
acc += a
|
||||
}
|
||||
return acc
|
||||
}
|
||||
func SumFunc[T any, U integer](fn func(T) U, input ...T) U {
|
||||
return Sum(SliceMap(fn, input...)...)
|
||||
}
|
||||
func SumIFunc[T any, U integer](fn func(int, T) U, input ...T) U {
|
||||
return Sum(SliceIMap(fn, input...)...)
|
||||
}
|
||||
|
||||
func Power2(n int) int {
|
||||
if n == 0 {
|
||||
return 1
|
||||
}
|
||||
p := 2
|
||||
for ; n > 1; n-- {
|
||||
p *= 2
|
||||
}
|
||||
return p
|
||||
}
|
||||
|
||||
func ABS(i int) int {
|
||||
if i < 0 {
|
||||
return -i
|
||||
}
|
||||
return i
|
||||
}
|
||||
|
||||
func Transpose[T any](matrix [][]T) [][]T {
|
||||
rows, cols := len(matrix), len(matrix[0])
|
||||
|
||||
m := make([][]T, cols)
|
||||
for i := range m {
|
||||
m[i] = make([]T, rows)
|
||||
}
|
||||
|
||||
for i := 0; i < cols; i++ {
|
||||
for j := 0; j < rows; j++ {
|
||||
m[i][j] = matrix[j][i]
|
||||
}
|
||||
}
|
||||
return m
|
||||
}
|
||||
|
||||
func Reduce[T, U any](fn func(int, T, U) U, u U, list ...T) U {
|
||||
for i, t := range list {
|
||||
u = fn(i, t, u)
|
||||
}
|
||||
return u
|
||||
}
|
||||
|
||||
func Max[T cmp.Ordered](a T, v ...T) T {
|
||||
for _, b := range v {
|
||||
if b > a {
|
||||
a = b
|
||||
}
|
||||
}
|
||||
return a
|
||||
}
|
||||
func Min[T cmp.Ordered](a T, v ...T) T {
|
||||
for _, b := range v {
|
||||
if b < a {
|
||||
a = b
|
||||
}
|
||||
}
|
||||
return a
|
||||
}
|
||||
|
||||
type PQElem[T any, I integer] struct {
|
||||
Value T
|
||||
Priority I
|
||||
}
|
||||
type PQList[T any, I integer] []PQElem[T, I]
|
||||
|
||||
func (pq PQList[T, I]) Len() int {
|
||||
return len(pq)
|
||||
}
|
||||
func (pq PQList[T, I]) Less(i int, j int) bool {
|
||||
return pq[i].Priority < pq[j].Priority
|
||||
}
|
||||
func (pq PQList[T, I]) Swap(i int, j int) {
|
||||
pq[i], pq[j] = pq[j], pq[i]
|
||||
}
|
||||
|
||||
var _ sort.Interface = (*PQList[rune, int])(nil)
|
||||
|
||||
type PriorityQueue[T any, I integer] struct {
|
||||
elem PQList[T, I]
|
||||
}
|
||||
|
||||
func (pq *PriorityQueue[T, I]) Enqueue(elem T, priority I) {
|
||||
pq.elem = append(pq.elem, PQElem[T, I]{elem, priority})
|
||||
sort.Sort(pq.elem)
|
||||
}
|
||||
func (pq *PriorityQueue[T, I]) IsEmpty() bool {
|
||||
return len(pq.elem) == 0
|
||||
}
|
||||
func (pq *PriorityQueue[T, I]) Dequeue() (T, bool) {
|
||||
var elem T
|
||||
if pq.IsEmpty() {
|
||||
return elem, false
|
||||
}
|
||||
|
||||
elem, pq.elem = pq.elem[0].Value, pq.elem[1:]
|
||||
return elem, true
|
||||
}
|
||||
|
||||
type Vertex[V comparable, I integer] struct {
|
||||
to V
|
||||
score I
|
||||
}
|
||||
type graph[V comparable, I uinteger] struct {
|
||||
adj map[V][]Vertex[V, I]
|
||||
}
|
||||
|
||||
func Graph[V comparable, I uinteger](size int) *graph[V, I] {
|
||||
return &graph[V, I]{
|
||||
adj: make(map[V][]Vertex[V, I], size),
|
||||
}
|
||||
}
|
||||
func (g *graph[V, I]) AddEdge(u, v V, w I) {
|
||||
g.adj[u] = append(g.adj[u], Vertex[V, I]{to: v, score: w})
|
||||
g.adj[v] = append(g.adj[v], Vertex[V, I]{to: u, score: w})
|
||||
}
|
||||
func (g *graph[V, I]) Dijkstra(m interface{Get()}, src V) map[V]I {
|
||||
pq := PriorityQueue[V, I]{}
|
||||
dist := make(map[V]I, len(g.adj))
|
||||
visited := make(map[V]bool, len(g.adj))
|
||||
var INF I
|
||||
INF = ^INF
|
||||
|
||||
pq.Enqueue(src, 0)
|
||||
dist[src] = 0
|
||||
|
||||
for !pq.IsEmpty() {
|
||||
u, _ := pq.Dequeue()
|
||||
|
||||
if _, ok := visited[u]; ok {
|
||||
continue
|
||||
}
|
||||
visited[u] = true
|
||||
|
||||
for _, v := range g.adj[u] {
|
||||
_, ok := visited[v.to]
|
||||
var du, dv I
|
||||
if d, inf := dist[u]; !inf {
|
||||
du = INF
|
||||
} else {
|
||||
du = d
|
||||
}
|
||||
if d, inf := dist[v.to]; !inf {
|
||||
dv = INF
|
||||
} else {
|
||||
dv = d
|
||||
}
|
||||
|
||||
if !ok && du+v.score < dv {
|
||||
dist[v.to] = du + v.score
|
||||
pq.Enqueue(v.to, du+v.score)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return dist
|
||||
}
|
Loading…
Reference in New Issue
Block a user