chore(aoc): initial graph attempt

This commit is contained in:
xuu 2024-01-02 17:02:12 -07:00
parent 74a952e82b
commit 22184ed9c7
Signed by: xuu
GPG Key ID: 8B3B0604F164E04F
3 changed files with 260 additions and 3 deletions

View File

@ -195,3 +195,42 @@ func ExamplePriorityQueue() {
// point 5 is 22 steps away. // point 5 is 22 steps away.
// point 6 is 19 steps away. // point 6 is 19 steps away.
} }
func TestStack(t *testing.T) {
is := is.New(t)
s := aoc.Stack(1,2,3,4)
is.True(!s.IsEmpty())
is.Equal(s.Pop(), 4)
is.Equal(s.Pop(), 3)
is.Equal(s.Pop(), 2)
is.Equal(s.Pop(), 1)
is.True(s.IsEmpty())
s.Push(4,3,2,1)
is.True(!s.IsEmpty())
is.Equal(s.Pop(), 1)
is.Equal(s.Pop(), 2)
is.Equal(s.Pop(), 3)
is.Equal(s.Pop(), 4)
is.True(s.IsEmpty())
}
func TestGraph(t *testing.T) {
is := is.New(t)
var adjacencyList = map[int][]int{
2: {3, 5, 1},
1: {2, 4},
3: {6, 2},
4: {1, 5, 7},
5: {2, 6, 8, 4},
6: {3, 0, 9, 5},
7: {4, 8},
8: {5, 9, 7},
9: {6, 0, 8},
}
g := aoc.Graph(aoc.WithAdjacencyList[int,int](adjacencyList))
is.Equal(g.Neighbors(1), []int{2,4})
is.Equal(map[int][]int(g.AdjacencyList()), adjacencyList)
}

102
grids.go
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@ -1,5 +1,10 @@
package aoc package aoc
import (
"cmp"
"sort"
)
type Vector struct { type Vector struct {
Offset Point[int] Offset Point[int]
Scale int Scale int
@ -58,7 +63,7 @@ func NumPoints(outline []Point[int], borderLength int) int {
type Map[I integer, T any] [][]T type Map[I integer, T any] [][]T
func (m *Map[I,T]) Get(p Point[I]) (Point[I], T, bool) { func (m *Map[I, T]) Get(p Point[I]) (Point[I], T, bool) {
var zero T var zero T
if !m.Valid(p) { if !m.Valid(p) {
return [2]I{0, 0}, zero, false return [2]I{0, 0}, zero, false
@ -66,13 +71,104 @@ func (m *Map[I,T]) Get(p Point[I]) (Point[I], T, bool) {
return p, (*m)[p[0]][p[1]], true return p, (*m)[p[0]][p[1]], true
} }
func (m *Map[I,T]) Size() (I, I) { func (m *Map[I, T]) Size() (I, I) {
if m == nil || len(*m) == 0 { if m == nil || len(*m) == 0 {
return 0, 0 return 0, 0
} }
return I(len(*m)), I(len((*m)[0])) return I(len(*m)), I(len((*m)[0]))
} }
func (m *Map[I,T]) Valid(p Point[I]) bool { func (m *Map[I, T]) Valid(p Point[I]) bool {
rows, cols := m.Size() rows, cols := m.Size()
return p[0] >= 0 && p[0] < rows && p[1] >= 0 && p[1] < cols return p[0] >= 0 && p[0] < rows && p[1] >= 0 && p[1] < cols
} }
type adjacencyList[V any, C comparable] map[C][]V
type graph[V any, W cmp.Ordered, C comparable] map[C]*vertex[V, W]
type graphOption[V any, W cmp.Ordered, C comparable] func(g *graph[V, W, C])
type vertex[V any, W cmp.Ordered] struct {
Value V
Edges edges[V, W]
}
func (v *vertex[V, W]) Neighbors() []V {
var nbs []V
sort.Sort(v.Edges)
for _, e := range v.Edges {
nbs = append(nbs, e.Vertex.Value)
}
return nbs
}
type edge[V any, W cmp.Ordered] struct {
Vertex *vertex[V, W]
Weight W
}
type edges[V any, W cmp.Ordered] []edge[V, W]
func (e edges[V, W]) Len() int { return len(e) }
func (e edges[V, W]) Less(i, j int) bool { return e[i].Weight < e[j].Weight }
func (e edges[V, W]) Swap(i, j int) { e[i], e[j] = e[j], e[i] }
func Graph[V any, W cmp.Ordered, C comparable](opts ...graphOption[V, W, C]) *graph[V, W, C] {
g := make(graph[V, W, C])
for _, opt := range opts {
opt(&g)
}
return &g
}
func (g *graph[V, W, C]) AddVertex(id C, value V) {
(*g)[id] = &vertex[V,W]{Value: value}
}
func (g *graph[V, W, C]) AddEdge(from, to C, w W) {
if g == nil {
return
}
if _, ok := (*g)[from]; !ok {
return
}
if _, ok := (*g)[to]; !ok {
return
}
(*g)[from].Edges = append((*g)[from].Edges, edge[V,W]{(*g)[to], w})
}
func (g *graph[V, W, C]) Neighbors(v C) []V {
if g == nil {
return nil
}
return (*g)[v].Neighbors()
}
func (g *graph[V, W, C]) AdjacencyList() adjacencyList[V, C] {
m := make(map[C][]V)
for id, v := range *g {
if len(v.Edges) == 0 {
continue
}
m[id] = v.Neighbors()
}
return m
}
func WithAdjacencyList[W cmp.Ordered, C comparable](list adjacencyList[C, C]) graphOption[C, W, C] {
var zeroW W
return func(g *graph[C, W, C]) {
for vertex, edges := range list {
if _, ok := (*g)[vertex]; !ok {
g.AddVertex(vertex, vertex)
}
// add edges to vertex
for _, edge := range edges {
// add edge as vertex, if not added
if _, ok := (*g)[edge]; !ok {
g.AddVertex(edge, edge)
}
g.AddEdge(vertex, edge, zeroW) // no weights in this adjacency list
}
}
}
}
// func GraphFromMap()

122
search.go
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@ -1,6 +1,7 @@
package aoc package aoc
import ( import (
"maps"
"sort" "sort"
) )
@ -41,6 +42,30 @@ func (pq *priorityQueue[T]) Dequeue() (T, bool) {
return elem, true return elem, true
} }
type stack[T any] []T
func Stack[T any](a ...T) *stack[T] {
var s stack[T] = a
return &s
}
func (s *stack[T]) Push(a ...T) {
if s == nil {
return
}
*s = append(*s, a...)
}
func (s *stack[T]) IsEmpty() bool {
return s == nil || len(*s) == 0
}
func (s *stack[T]) Pop() T {
var a T
if s.IsEmpty() {
return a
}
a, *s = (*s)[len(*s)-1], (*s)[:len(*s)-1]
return a
}
// ManhattanDistance the distance between two points measured along axes at right angles. // ManhattanDistance the distance between two points measured along axes at right angles.
func ManhattanDistance[T integer](a, b Point[T]) T { func ManhattanDistance[T integer](a, b Point[T]) T {
return ABS(a[1]-b[1]) + ABS(a[0]-b[0]) return ABS(a[1]-b[1]) + ABS(a[0]-b[0])
@ -148,3 +173,100 @@ func FindPath[C integer, N comparable](g pather[C, N], start, end N) (C, []N) {
} }
return zero, nil return zero, nil
} }
// FindPath uses the A* path finding algorithem.
// g is the graph source that implements the pather interface.
//
// C is an numeric type for calculating cost/potential
// N is the node values. is comparable for storing in visited table for pruning.
//
// start, end are nodes that dileniate the start and end of the search path.
// The returned values are the calculated cost and the path taken from start to end.
func FindPaths[C integer, N comparable](g pather[C, N], start, end N) ([]C, [][]N) {
var zero C
// closed := make(map[N]bool)
type node struct {
cost C
potential C
parent *node
position N
closed map[N]bool
}
NewPath := func(n *node) []N {
var path []N
for n.parent != nil {
path = append(path, n.position)
n = n.parent
}
path = append(path, n.position)
Reverse(path)
return path
}
less := func(b, a node) bool {
return b.cost+b.potential < a.cost+a.potential
}
pq := PriorityQueue(less)
pq.Enqueue(node{position: start, closed: make(map[N]bool)})
defer func() {
Log("queue max depth = ", pq.maxDepth, "total enqueue = ", pq.totalEnqueue, "total dequeue = ", pq.totalDequeue)
}()
var seenFn = func(a N) N { return a }
if s, ok := g.(interface{ Seen(N) N }); ok {
seenFn = s.Seen
}
var targetFn = func(a N) bool { return true }
if s, ok := g.(interface{ Target(N) bool }); ok {
targetFn = s.Target
}
var paths [][]N
var costs []C
for !pq.IsEmpty() {
current, _ := pq.Dequeue()
cost, potential, n := current.cost, current.potential, current.position
seen := seenFn(n)
if current.closed[seen] {
continue
}
current.closed[seen] = true
if cost > 0 && potential == zero && cost > Max(0, costs...) && targetFn(current.position) {
paths = append([][]N(nil), NewPath(&current))
costs = append([]C(nil), cost)
Log("new record = ", cost)
continue
}
for _, nb := range g.Neighbors(n) {
seen := seenFn(nb)
if current.closed[seen] {
continue
}
cost := g.Cost(n, nb) + current.cost
next := node{
position: nb,
parent: &current,
cost: cost,
potential: g.Potential(nb, end),
closed: maps.Clone(current.closed),
}
// check if path is in open list
if _, open := current.closed[seen]; !open {
next.closed[seen] = false // add to open list
pq.Enqueue(next)
}
}
}
return costs, paths
}