2023-12-27 14:07:32 -07:00
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package aoc
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2024-01-02 17:02:12 -07:00
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import (
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"cmp"
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"fmt"
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"sort"
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"strings"
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"golang.org/x/exp/maps"
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)
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type Vector struct {
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Offset Point[int]
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Scale int
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}
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func (v Vector) Point() Point[int] {
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return v.Offset.Scale(v.Scale)
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}
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type Point[T integer] [2]T
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func (p Point[T]) Add(a Point[T]) Point[T] {
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return Point[T]{p[0] + a[0], p[1] + a[1]}
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}
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func (p Point[T]) Scale(m T) Point[T] {
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return Point[T]{p[0] * m, p[1] * m}
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}
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func (p Point[T]) Less(b Point[T]) bool {
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if p[0] != b[0] {
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return p[0] < b[0]
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}
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return p[1] < b[1]
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}
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func Transpose[T any](matrix [][]T) [][]T {
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rows, cols := len(matrix), len(matrix[0])
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m := make([][]T, cols)
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for i := range m {
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m[i] = make([]T, rows)
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}
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for i := 0; i < cols; i++ {
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for j := 0; j < rows; j++ {
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m[i][j] = matrix[j][i]
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}
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}
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return m
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}
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// NumPoints the number of the points inside an outline plus the number of points in the outline
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func NumPoints(outline []Point[int], borderLength int) int {
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// shoelace - find the float area in a shape
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sum := 0
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for _, p := range Pairwise(outline) {
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row1, col1 := p[0][0], p[0][1]
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row2, col2 := p[1][0], p[1][1]
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sum += row1*col2 - row2*col1
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}
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area := sum / 2
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// pick's theorem - find the number of points in a shape given its area
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return (ABS(area) - borderLength/2 + 1) + borderLength
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}
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type Map[I integer, T any] [][]T
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func (m *Map[I, T]) Get(p Point[I]) (Point[I], T, bool) {
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var zero T
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if !m.Valid(p) {
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return [2]I{0, 0}, zero, false
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}
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return p, (*m)[p[0]][p[1]], true
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}
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func (m *Map[I, T]) Size() (I, I) {
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if m == nil || len(*m) == 0 {
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return 0, 0
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}
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return I(len(*m)), I(len((*m)[0]))
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}
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func (m *Map[I, T]) Valid(p Point[I]) bool {
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rows, cols := m.Size()
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return p[0] >= 0 && p[0] < rows && p[1] >= 0 && p[1] < cols
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}
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type cmap[C number, N comparable] struct {
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base pather[C, N]
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neighbors map[N]map[N]C
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}
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func (m *cmap[C, N]) Cost(a, b N) C {
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if v, ok := m.neighbors[a]; ok {
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return v[b]
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}
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return 0
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}
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func (m *cmap[C, N]) Neighbors(n N) []N {
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if v, ok := m.neighbors[n]; ok {
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return maps.Keys(v)
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}
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return nil
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}
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func (m *cmap[C, N]) Target(n N, c C) bool {
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return m.base.Target(n, c)
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}
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func (m *cmap[C, N]) String() string {
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var b = &strings.Builder{}
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for k, nbs := range m.neighbors {
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fmt.Fprintln(b, k)
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for to, c := range nbs {
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fmt.Fprintln(b, " ", to, c)
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}
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}
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return b.String()
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}
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func CompressMap[C number, N comparable](p pather[C, N], start N) pather[C, N] {
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var next = []N{start}
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var visited = make(map[N]map[N]C)
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var n N
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for len(next) > 0 {
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n, next = next[len(next)-1], next[:len(next)-1]
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if _, ok := visited[n]; ok {
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continue
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}
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nbs := p.Neighbors(n)
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if len(nbs) == 2 {
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a, b := nbs[0], nbs[1]
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if to, ok := visited[a]; ok {
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to[b] = to[n] + p.Cost(n, b)
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delete(to, n)
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visited[a] = to
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} else if to, ok := visited[b]; ok {
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to[a] = to[n] + p.Cost(n, a)
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delete(to, n)
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visited[b] = to
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}
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continue
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}
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visited[n] = make(map[N]C)
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next = append(next, nbs...)
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for _, to := range nbs {
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visited[n][to] = p.Cost(n, to)
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}
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}
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return &cmap[C, N]{base: p, neighbors: visited}
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}
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type adjacencyList[V any, C comparable] map[C][]V
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type graph[V any, W cmp.Ordered, C comparable] map[C]*vertex[V, W]
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type graphOption[V any, W cmp.Ordered, C comparable] func(g *graph[V, W, C])
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type vertex[V any, W cmp.Ordered] struct {
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Value V
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Edges edges[V, W]
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}
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func (v *vertex[V, W]) Neighbors() []V {
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var nbs []V
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sort.Sort(v.Edges)
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for _, e := range v.Edges {
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nbs = append(nbs, e.Vertex.Value)
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}
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return nbs
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}
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type edge[V any, W cmp.Ordered] struct {
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Vertex *vertex[V, W]
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Weight W
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}
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type edges[V any, W cmp.Ordered] []edge[V, W]
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func (e edges[V, W]) Len() int { return len(e) }
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func (e edges[V, W]) Less(i, j int) bool { return e[i].Weight < e[j].Weight }
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func (e edges[V, W]) Swap(i, j int) { e[i], e[j] = e[j], e[i] }
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func Graph[V any, W cmp.Ordered, C comparable](opts ...graphOption[V, W, C]) *graph[V, W, C] {
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g := make(graph[V, W, C])
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for _, opt := range opts {
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opt(&g)
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}
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return &g
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}
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func (g *graph[V, W, C]) AddVertex(id C, value V) {
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(*g)[id] = &vertex[V, W]{Value: value}
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}
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func (g *graph[V, W, C]) AddEdge(from, to C, w W) {
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if g == nil {
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return
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}
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if _, ok := (*g)[from]; !ok {
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return
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}
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if _, ok := (*g)[to]; !ok {
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return
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}
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(*g)[from].Edges = append((*g)[from].Edges, edge[V, W]{(*g)[to], w})
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}
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func (g *graph[V, W, C]) Neighbors(v C) []V {
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if g == nil {
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return nil
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}
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return (*g)[v].Neighbors()
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}
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func (g *graph[V, W, C]) AdjacencyList() adjacencyList[V, C] {
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m := make(map[C][]V)
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for id, v := range *g {
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if len(v.Edges) == 0 {
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continue
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}
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m[id] = v.Neighbors()
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}
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return m
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}
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func WithAdjacencyList[W cmp.Ordered, C comparable](list adjacencyList[C, C]) graphOption[C, W, C] {
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var zeroW W
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return func(g *graph[C, W, C]) {
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for vertex, edges := range list {
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if _, ok := (*g)[vertex]; !ok {
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g.AddVertex(vertex, vertex)
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}
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// add edges to vertex
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for _, edge := range edges {
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// add edge as vertex, if not added
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if _, ok := (*g)[edge]; !ok {
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g.AddVertex(edge, edge)
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}
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g.AddEdge(vertex, edge, zeroW) // no weights in this adjacency list
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}
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}
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}
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}
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